Markosian Clever, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear green tank tops with black skirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is still thick. She wears crescent spectacles with a black brim.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Markosian is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Gifted from a young age, Markosian studied abroad. Her druidic abilities were realized during a raid on her village. After a long history of fighting, Markosian and her spouse have recently divorced.
Motivation: An old rival family wants her found; and to reunite with her absent father
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Ploughman
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 9)
Armor Class 14
Hit Points 41 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 900 gp. Rose (50 gp). Alexandrite (900 gp). Golden pearl (100 gp). Rhodochrosite (5 gp). Red garnet (100 gp). Zircon (50 gp). Lapis lazuli (5 gp).
Tarhun Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Miller, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has styled his white crest well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Tarhun would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Bather, who enjoyed hunting, Tarhun was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Miller.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Flaws: Shy. Bonds: Job, Military, Nature, Rich. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 15 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1500 gp. Chalcedony (30 gp). Hematite (8 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). Lapis lazuli (8 gp). Azurite (8 gp). Jade (70 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tûkâ Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a tight fitting white shirt and pants. His black hair is lengthy. His violet eyes are slightly larger than normal.
Personality: Tûkâ wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Miller
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Mehen Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His long white crest is drawn into a two foot long braid. This gold eyed southerner is not easily forgotten.
Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. Further he is a bit of a stoner and is frequently out of it.
History: Mehen lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: Marry his brother to traveling adventurers; and expand his business
Ideals: Fighting. Flaws: Addict. Bonds: Job, Family. Occupation: Layabout
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 10)
Armor Class 10
Hit Points 44 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1600 gp. Golden yellow topaz (1100 gp). Star rose quartz (80 gp). Aquamarine (1100 gp). Hematite (14 gp). Banded agate (14 gp). Azurite (14 gp).
Shamash Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is dressed in earthy colors with a black and blue handkerchief worn on his left side, he is not a threatening figure. His brass crest is smooth and relatively long. His gold eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Bowyer.
Motivation: He is unsatisfied with his job.
Ideals: Professionalism, Logical. Bonds: Rich, Job. Occupation: Bowyer
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp. Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ratbag Langley, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is long and unkept. His blue eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Carter business at a young age. Through the years after Ratbag was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ratbag's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and balancing his hectic life and new carter responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Carter
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 37 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 700 gp.
Damien Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. His hair, while still mostly silver, has prominent grey streaks. He is baby faced.
Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and an old rival family wants him found
Flaws: Antagonistic. Bonds: Religious, Family, Criminal record. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 116 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 | 1 |
Possessions: 700 pp. Deep blue spinel (900 gp). Jade (140 gp). Aquamarine (900 gp). Red-brown spinel (140 gp). Moonstone (30 gp). Iolite (30 gp). Jasper (30 gp). Tourmaline (140 gp). Peridot (30 gp). Banded agate (10 gp). Bloodstone (30 gp). Azurite (10 gp). Smoky quartz (30 gp). Aquamarine (900 gp). Banded agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silaqui Selevarun, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. Her hair is brown, silky, and of moderate length. Her fierce hazel eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Silaqui isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She is a font of random trivia from the lore and stories she has discovered
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an apprentice working in her father's forge. She's also a talented Assassin, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Impeccable, Logical, Gifted. Bonds: Attractive, Job. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Jet (50 gp). Amethyst (50 gp). Pink pearl (50 gp).
Jane Brownrigg, Female Human [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a long brown ponytail with little hanging trinkets. Her eyes are amber and catlike.
Personality: Jane is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She got into the Barkeep business at a young age. A gifted student she started as a Shepherd, but she got bored and became a Barkeep. She inherited the family business which she has now maintained for 6 years.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 34 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 10000 sp. Blue sapphire (1000 gp). Red garnet (40 gp). Onyx (40 gp). Coral (40 gp). Chalcedony (40 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!