Harbek Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a desert tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his poetry dream.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent mother
Ideals: Optimist, Artistic, Impeccable. Bonds: Rich, Family, Nature. Occupation: Carter
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 500 sp.
Kelter Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many blue ritualistic tattoos. He is wearing colorful clothing, dressed as a Laborer. His tied-back hair is brown. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Kelter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to trick people and travel the world for free.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he feels that his past leaves him morally obligated to help
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Military, Criminal record, Adventurer. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Giant, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Black star sapphire (1100 gp). Jade (60 gp). 1 Minor magic item.
Rathkran Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is portly but not overly obese. He wears his black crest up. His gold eyes dart from person to person.
Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Shoemaker in town.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To pay off his debts; and sabotage a competitor
Bonds: Attractive, Job, Mentor, Adventurer, Debt. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 17)
Armor Class 8
Hit Points 135 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +9 / 5d4+3, Ranged +4 / 5d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1200 pp. Banded agate (13 gp). Blue star sapphire (1500 gp). Freshwater pearl (13 gp). Star rose quartz (50 gp). Freshwater pearl (13 gp). Azurite (13 gp). Chalcedony (50 gp). Red spinel (130 gp). Smoky quartz (50 gp). Chrysoprase (50 gp). Moonstone (50 gp). Obsidian (13 gp). Golden pearl (130 gp). Black pearl (200 gp). Rich purple corundum (1500 gp). Banded agate (13 gp). Blue-white diamond (8000 gp). Golden yellow topaz (200 gp). Rock crystal (50 gp). Citrine (50 gp). Moss agate (13 gp). Blue star sapphire (1500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Purah Obscure, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and is pretty ugly. She wears a broad hat to cover her moderate length dark red hair. Her red unseeing eyes seem to look past you.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has all her life been fascinated with dancing.
History: She comes from a rich western family. She has chosen to use the inheritance that was left to her frivolously. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She has passion for adventuring and risk.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Barkeep
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 41 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 21 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 190 pp. Brown-green garnet (80 gp). Chrysoprase (50 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kali Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has no hair. Her thin eyebrows rest above her beady red eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She served in the navy to pay for her family's outstanding loans. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Religious, Military. Occupation: Armorer
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp. Alexandrite (500 gp).
Leaf On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a pastel poncho over his likewise colored trousers and shirt. He wears his black fur down. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: To end his boredom; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Addict, Disease, Hedonist, Mundane. Bonds: Criminal record. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 81 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
Possessions: 7000 gp. Aquamarine (1600 gp). Red-brown spinel (140 gp). Silver pearl (140 gp). Black star sapphire (900 gp). Obsidian (16 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gildmak Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He sports red clothing, slightly heavier than average wear. His blonde hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Halfling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: An old rival family wants him found; and he wants to meet his childhood hero
Bonds: Attractive, Enemies, Rich, Adventurer, Family. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
Rangrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears just a grey suit, and sports empty pouches on his belt. His blonde hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.
History: Rangrim was born in the south. At a young age he loved to build and create. His childhood dream was to be a Actor, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Ideals: Persistence. Flaws: Cynical, Fearful. Bonds: Job, In love. Occupation: Mayor
Voice: Speaks in third person
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 290 gp. Fire opal pendant on a fine gold chain (600 gp). Old masterpiece painting (600 gp). Black velvet mask with numerous citrines (90 gp).
Modean Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is blue and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Modean was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Ideals: Athletic. Flaws: Racist, Fearful. Bonds: Attractive, Family. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!