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NPC Generator

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Advanced [show]


Tawar Wentworth, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a tight fitting white shirt and pants. With wild red hair. Her green eyes are passionate and lively.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born blind and as such lacked many opportunities for work. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: Retire the richest woman in the west; and she is greedy

Ideals: Persistence, Logical, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Tawar Wentworth, Female Half-Orc Aristocrat 11
Medium (6'0") Half-Orc, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)8 (-1) 8 (-1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3100 gp. Lapis lazuli (16 gp). Pink pearl (70 gp). Blue quartz (16 gp). Alexandrite (900 gp). Rich purple corundum (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" western man, he very much looks the part of a Merchant. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. His family was turned out during the war. He and his family wandered west to less war torn lands. He has worked as a Merchant like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Racist, PTSD. Bonds: Job, Adventurer, Rich. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Barendd Lutgehr, Male Dwarf Monk 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)8 (-1) 11 (+0)10 (+0)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 240 gp.


Social Check DCs


Kriv Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His crest is rusty and curly. His gold eyes peer out from beneath his wide-brimmed green hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Joker, Opinionated, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Guard

Voice: Whispers

Attributes [hide]

Kriv Zzzxaaxthroth, Male Dragonborn Warlock 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Deception +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 200 gp.


Social Check DCs


Adelaide Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her golden hair is drawn into a tight pony tail with a dagger scrunchie. She wears crescent spectacles with a black brim.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Adelaide was born in the north. At a young age she loved to build and create. Over the years she perfected her riding and shooting skills. She has drifted from career to career and currently works as a Miller.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Fighting, Persistence. Bonds: Rich, Job, Nature. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Adelaide Koehlanna, Female Half-Elf Warrior 3
Medium (4'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Athletics +4, Nature +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Fire opal (700 gp).


Social Check DCs


Zook Sympony, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is braided into rings. His eyes are green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south to a Shepherd, Zook learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zook took refuge in the old dungeon and found the beat up lance and armor he uses now. He now mingles about in high society.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions

Bonds: Job, Immigrant, Nature, Rich, Criminal record. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Zook Sympony, Male Gnome Bard 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 48000 sp.


Social Check DCs


Akra Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver crest. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a hunchback. Her silver crest is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. Further she is a bit of a stoner and is frequently out of it.

History: She comes from a rich northern family. Through the years after Akra was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Akra's mother didn't care for her much, and the feeling was mutual. She's since become an addict/alcoholic.

Motivation: She'd like to take her coworkers down a peg; and she is greedy

Flaws: Ugly, Disease, Addict, Antagonistic. Bonds: Rich, Job. Occupation: Barrister

Voice: Breathy voice

Attributes [hide]

Akra Jerynomonis, Female Dragonborn Cleric 2
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1300 sp.


Social Check DCs


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man dresses in grey turtlenecks beneath a blue coat with grey slacks. His hair is long and black with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. Gunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Gifted. Bonds: Family, Job, Enemies. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

Gunter Bentham, Male Human Commoner 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)7 (-2) 10 (+0)14 (+2)
Skills Acrobatics +2, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 3000 cp. 3 Holy water.


Social Check DCs


Criella Justice, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has styled her white hair well, parting it to the left. Her face is scarred and worn.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her childhood dream was to be a Jeweler, but she was a colossal failure. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has passion for adventuring and risk; and she is unsatisfied with her job

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious, Job, Adventurer. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Criella Justice, Female Tiefling Aristocrat 2
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Orsik Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" southern man, he wears tight fitting clothing which further accentuates his frame. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are hazel and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Blacksmith, who enjoyed hunting, Orsik was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He became a Cook soon after.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Greedy. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Orsik Broodfist, Male Dwarf Monk 4
Medium (4'5") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 17 (+3)10 (+0)
Skills Athletics +4, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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