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NPC Generator

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Advanced [show]


Delebean Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright tan suits and hats. His golden hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is irascible and easily irritated. Energy wise he seems alert and responsive.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Delebean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Delebean's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is content; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Mundane. Bonds: Mentor, Job. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Delebean Ironhide, Male Gnome Bard 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Auran, Ignan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 300 gp.


Social Check DCs


Seere Calm, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 4'10". She wears a green cloak and cross-gartered black stockings. Her purple hair is matted, messy, and big. Her eyes are a pleasant silver.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a great chef.

History: She was born into a rich family. Her parents enrolled her in a Warlock school at a young age so that she could practice her martial talents. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Seere Calm, Female Tiefling Warlock 18
Medium (4'10") Tiefling, Chaotic Evil (CR 18)
Armor Class 13
Hit Points 113 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 8 (-1)16 (+3)
Skills History +8, Stealth +9
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644444

Possessions: 10000 gp. Violet garnet (1600 gp). Deep green spinel (140 gp). Moss agate (7 gp). Jasper (70 gp). Onyx (70 gp). Onyx (70 gp). White opal (1200 gp). Chrysoprase (70 gp). Silver pearl (140 gp). Malachite (7 gp). Rhodochrosite (7 gp). Freshwater pearl (7 gp). Golden yellow topaz (1600 gp). Sardonyx (70 gp). Blue star sapphire (1200 gp). Malachite (7 gp). Freshwater pearl (7 gp). Brown-green garnet (140 gp). Zircon (70 gp). Eye agate (7 gp). White opal (1200 gp). Golden yellow topaz (1600 gp). Lapis lazuli (7 gp). Chrysoberyl (140 gp). Onyx (70 gp). White pearl (140 gp). Chalcedony (70 gp). Onyx (70 gp). Deep blue spinel (1600 gp). Sardonyx (70 gp). Aquamarine (1600 gp). Aquamarine (1600 gp). Sardonyx (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Five Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His cinnamon fur is smooth and relatively long. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.

Motivation: To end his boredom; and wants his loneliness to end

Ideals: Joker, Fighting. Flaws: Mundane. Bonds: Rich, Nature, Has a crush. Occupation: Cook

Voice: Cold and demanding tone

Attributes [hide]

Five Moon, Male Tabaxi Fighter 9
Medium (5'4") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 53 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 30000 cp. Tiger eye turquoise (14 gp). Rhodochrosite (14 gp). Fiery yellow corundum (1300 gp). Clear bright green emerald (3000 gp).


Social Check DCs


Einkil Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his silver hair down. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Einkil Goldfinder, Male Dwarf Warrior 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 73 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Sleight of Hand +7, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is blue and curly. His eyes are likewise black.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Barber father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and money/treasure

Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

Mamnen Wisdom, Male Tiefling Rogue 13
Medium (6'8") Tiefling, Chaotic Neutral (CR 13)
Armor Class 9
Hit Points 98 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 19 (+4)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3

Possessions: Sard (20 gp). Black pearl (1500 gp). Sard (20 gp). Jet (90 gp). Azurite (11 gp). Deep blue spinel (1500 gp). Amethyst (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of magic around his neck, and a trident on his belt, he is not a threatening figure. His white hair is heavily combed to the left. He has hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Mentor, Rich. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Lance Gentry, Male Half-Elf Fighter 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 16 (+3)8 (-1)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Banded mail.


Social Check DCs


Thoradin Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He wears his silver hair up in a very large beehive style do. His eyes are blue and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Emotional. Bonds: Rich, Military, Job, Adventurer. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Thoradin Loderr, Male Dwarf Aristocrat 4
Medium (3'11") Dwarf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)7 (-2) 15 (+2)8 (-1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aura Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. His beige fur is kept up in a ponytail inside a broad hat. His eyes are amber.

Personality: He is calm most of the time but flees social interaction. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of western immigrants he idolized his father. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Shy, Forgetful. Bonds: Immigrant, Slave. Occupation: Slave Trader

Voice: Tuts and clicks tongue

Attributes [hide]

Aura Thunder, Male Tabaxi Adept 17
Medium (6'0") Tabaxi, Chaotic Good (CR 17)
Armor Class 12
Hit Points 116 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +8
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333

Possessions: 8000 gp. Hematite (13 gp). Rock crystal (80 gp). Pink pearl (40 gp). Blue star sapphire (900 gp). Iolite (80 gp). Sard (80 gp).


Social Check DCs


Nelkin Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is well dressed, constantly wearing a white suit, brown shirt, and yellow tie. Beneath his clothing is a huge mess of scar tissue. His white hair is braided into rings. His brown eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Antagonistic. Bonds: Slave, Rich, Criminal record. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Nelkin Wildcloak, Male Halfling Warrior 8
Small (2'10") Halfling, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 54 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Religion +6, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Goblin, Elven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 110 pp. An abacus with copper, silver and gold markers (50 gp). A delicate brass dragon egg (90 gp). Black velvet mask with numerous citrines (50 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs

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