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NPC Generator

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Advanced [show]


Emmeline Fawcett, Female Human [Permalink]

Personal [hide]

Description: This southern woman has the majority of her body covered in plate. Her clothes are grease stained in places. She has dyed her greying silver hair a little too much giving a sharp silver color. Her brown eyes dart from person to person.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emmeline is combative with any and all who dare try her patience in the slightest.

History: When she was but 4 years old her parents immigrated from the south. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: An old rival family wants her found.

Ideals: Justice. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Emmeline Fawcett, Female Human Warlock 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 10 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 70 gp.


Social Check DCs


Azdûsh Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. He has a long black beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich western family. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To pay off his debts; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Debt. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Azdûsh Tatum, Male Half-Orc Monk 6
Medium (5'5") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 70 pp.


Social Check DCs


Pyra Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and has a large green mantle and cape that has been intricately interwoven into her brown robe. Her hair is white and curly. She has a tattooed face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is skeptical of what others tell her and is slow to trust.

History: She got into the Carpenter business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She became a Carpenter soon after.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac

Flaws: Secretive, Shy, Ugly. Bonds: Job, Criminal record. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Pyra Laughter, Female Tiefling Rogue 7
Medium (6'5") Tiefling, Neutral Evil (CR 7)
Armor Class 9
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)13 (+1) 16 (+3)18 (+4)
Skills Athletics +4, Performance +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +7

Possessions: Just what you see.


Social Check DCs


Eleanor Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a yellow shirt with thin white vertical stripes and brown pants. Her red hair is thinning but still full. Her amber eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of herself, she believes she is the best Masseuse born in the past three hundred years. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born blind and as such lacked many opportunities for work. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Revenge; and many giants want her driven away

Flaws: Disease, PTSD. Bonds: Job, Adventurer, Enemies. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Eleanor Arnuanna, Female Half-Elf Sorcerer 5
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Zepar Doom, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He usually wears his green robe and has his trident always slung over his shoulder. His chestnut hair is still thick. His eyes are white and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and to be a engraver again

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Zepar Doom, Male Tiefling Cleric 6
Medium (6'2") Tiefling, Neutral Good (CR 6)
Armor Class 8
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)11 (+0) 10 (+0)17 (+3)
Skills Acrobatics +1, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. Violet garnet (1400 gp). Amethyst (110 gp).


Social Check DCs


Alexandre Wentworth, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His head has been shaved. His eyes are a pleasant brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Blacksmith, who enjoyed hunting, Alexandre was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he has decided he is irredeemable

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Alexandre Wentworth, Male Human Barbarian 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 17 (+3)14 (+2)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 90 gp. Amber (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gurdis Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'0" when asserting herself. Her black hair has been sun bleached extensively. She wears crescent spectacles with a black brim.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She invites people to come help in her community garden.

History: Gurdis was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. As a young adult she joined a group advocating for an improvement in Dwarven conditions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's in love; and to reunite with her old friends

Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Adventurer, Has a crush. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Gurdis Trollbleeder, Female Dwarf Ranger 9
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 64 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)9 (-1) 16 (+3)9 (-1)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 10000 sp. Moss agate (6 gp). Moss agate (6 gp).


Social Check DCs


Matilda Everleigh, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has a moderate pudge and is not very fit. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her eyes are brown and she is always smoking a pipe.

Personality: Eccentric and domineering, Matilda will drive conversation. She has all her life been fascinated with writing.

History: The child of northern immigrants she idolized her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Matilda Everleigh, Female Human Rogue 10
Medium (6'0") Human, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 60 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +7, Intimidation +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 9000 sp.


Social Check DCs


Henry Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Sold as a small child to a brothel owner, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Glassblower. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and sabotage a competitor

Ideals: Persistence. Bonds: Poor, Attractive, Mentor, Job. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Henry Wordsworth, Male Human Sorcerer 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs

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