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NPC Generator

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Advanced [show]


Quilla Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears just a blue suit. Her skin is also unnaturally pale. Her deerstalker hat is riddled with cuts and holes. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is fixated on the number 85. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a great chef.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her psionic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Gifted. Flaws: Ugly, Addict, Insane. Bonds: Religious. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Quilla Humplebumple, Female Gnome Fighter 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp. 1 Antitoxin.


Social Check DCs


Spring Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. His cinnamon fur is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: Born in the south his family was never financially stable. He was an apprentice working in his father's forge. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: To be a Stylist again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Job, Poor. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Spring Of Ivory, Male Tabaxi Warrior 2
Medium (6'10") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 sp. Chrysoprase (50 gp). Deep green spinel (130 gp).


Social Check DCs


Alexandre Astley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is smooth and relatively long. He has gleaming, smiling amber eyes.

Personality: This man loves painting and to teach people painting more than just about anything. A true patriot, Alexandre would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Military, Criminal record. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Alexandre Astley, Male Human Paladin 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 gp.


Social Check DCs


Moon Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Dyer uniform. He has beige fur. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Dyer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Forgetful. Bonds: Job, Immigrant, Rich. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Moon Prim Posies, Male Tabaxi Druid 12
Medium (5'11") Tabaxi, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 37 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 7 (-2)17 (+3)
Skills Nature +5, Sleight of Hand +7
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 gp. Onyx (20 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears skinny pants and wears a brown and violet robe with the hood down. His gray fur is lengthy. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Dagger Mirror, Male Tabaxi Bard 9
Medium (6'4") Tabaxi, Neutral Good (CR 9)
Armor Class 11
Hit Points 73 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)10 (+0) 13 (+1)17 (+3)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 2000 gp. Azurite (12 gp). Freshwater pearl (12 gp). Violet garnet (1600 gp). Blue quartz (12 gp). Bloodstone (30 gp). Moonstone (30 gp). Chalcedony (30 gp). 1 Minor magic item.


Social Check DCs


Zepar Justice, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright green suits and hats, he is not a threatening figure. His hair is cut close to his head. His eyes are silver and beady.

Personality: Zepar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Zepar was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Military, Immigrant, Family. Occupation: Mercenary

Voice: Old Prospector

Attributes [hide]

Zepar Justice, Male Tiefling Rogue 6
Medium (5'3") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Rock crystal (50 gp). Tiger eye turquoise (14 gp). Tourmaline (110 gp). Amethyst (110 gp).


Social Check DCs


Gomory Terror, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her whole body is exceptionally muscular. Her brown hair is slicked back into a classic pompadour. Her fierce gold eyes like to dwell on things.

Personality: She has a massive crush on the younger sibling of the Hunter who has hired her part-time. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city she treasured whatever gifts she got. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. She hasn't told them the truth, but wants to settle down with them.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Bonds: Immigrant, Has a crush, Adventurer, Poor, Family. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Gomory Terror, Female Tiefling Cleric 4
Medium (5'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)18 (+4) 14 (+2)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Gnoll, Giant, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nimble Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing brown shirts, loose pants, and blazers most of the time and is in decent physical shape. His fur is yellow and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Nimble was born on a far northern forest where he grew up under the tutelage of his father, an expert Barber. He left for the north, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Rich, Immigrant. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Nimble Grass, Male Tabaxi Fighter 9
Medium (5'6") Tabaxi, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 57 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)16 (+3) 16 (+3)14 (+2)
Skills Deception +5, Religion +6
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Infernal
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Thradal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants, and carries halberds. His hair is chestnut, silky, and of moderate length. He has brown eyes.

Personality: He has always had a great fascination with Elven culture. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born several months after his father was called into army service. As a young adult he joined a group advocating for an improvement in Dwarven conditions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thradal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Elven people; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Racist. Bonds: Attractive, Military. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Thradal Loderr, Male Dwarf Cleric 10
Medium (4'2") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 34 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Insight +5, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1700 gp. Aquamarine (1100 gp). White opal (1100 gp). Amethyst (90 gp). Blue sapphire (1100 gp).


Social Check DCs

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