Drogo Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. With bright brown hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He exudes charisma. He is a tour de force of persuasion. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A powerful brothel owner made him what he is. From there he went from mercenary job to mercenary job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and to reunite with his old friends
Bonds: Rich, Attractive, Has a crush, Adventurer, Mentor. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 60 gp. White pearl (50 gp).
Pennie High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A 2'10" western woman, she wears bulky white painted plate armor. Her tied-back hair is red. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Pennie was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Pennie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pennie. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Antagonistic. Bonds: Attractive, Family, Criminal record, Job. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 44 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Giant, Auran
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 600 pp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Jeweled electrum ring (3000 gp). 1 Medium magic item.
Frug Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His skin is fair and his fingers are delicate and long. He wears his golden hair down. His green eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Frug was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He desires power and/or immortality; and he's looking for his big break
Flaws: Addict, Antagonistic. Bonds: Nature, Enemies, Adventurer. Occupation: Dilettante
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 600 gp. Cloth of gold vestments (120 gp).
Mary Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. She has styled her chestnut hair well, parting it to the left. Her brown eyes dart from person to person to random spaces in the air.
Personality: She acts crazy and hedonistic. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in a small village she learned the ways of the warrior from her father. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now mingles about in high society.
Motivation: Regain custody of her daughter; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Criminal record, Family. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Dwarven, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. Amethyst (70 gp). Iolite (30 gp).
Tomph Mori, Female Half-Orc [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. She is physically well-built. Her hair is short and golden. Her face is covered beneath a completely black helmet.
Personality: She is almost excessively polite to everyone, even when angry. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She made a point of taking high paying jobs and getting most of it up front. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is not mentally stable, and does not behave rationally; and she wants to meet her childhood hero
Flaws: Shy, Antagonistic, Insane. Bonds: Immigrant, Adventurer. Occupation: Priest
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 11
Hit Points 66 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Halfling
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4
Possessions: 11000 gp. Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (1000 gp). Gold music box (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Golden circlet with four aquamarines (1000 gp). Solid gold idol (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Old masterpiece painting (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Jeweled gold crown (2000 gp). Solid gold idol (600 gp). Cloth of gold vestments (170 gp). Carved bone or ivory statuette (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Thorpe Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has no hair. His eyes are brown and beady.
Personality: Eccentric and domineering, Thorpe will drive conversation. He uses divination through singing.
History: He comes from a rich western family. After coming to the age of reason, Thorpe took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 390 gp.
Gesrethe Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears bulky green painted plate armor. Her crest is greying and her face has many wrinkles. Her half smiles and gold eyes are beguiling and draw you in.
Personality: Gesrethe wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She is lazy, self-centered, vain, and jealous.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tanner arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Rich, Slave. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 61 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cockaby Munggen, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'6" and prefers to wear flannel. He keeps his black hair in a flapper bob. He is baby faced.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Navigator, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Family, Has a crush. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Peter Heiser, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. His hair is long and chestnut with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. His thin eyebrows rest above his beady green eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Peter was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Tanner.
Motivation: To be a Weaver again.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Slave. Occupation: Tanner
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 140 gp. Banded agate (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
