Kipper Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. He is physically well-built. He wears his golden hair up in a very large beehive style do. His blue eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments
History: Kipper was born in the south. At a young age he loved to build and create. He found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Gifted, Persistence. Flaws: Selfish. Bonds: Rich, Adventurer. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 8000 sp. Golden yellow topaz (1300 gp). Rhodochrosite (9 gp). Jade (70 gp). Iolite (30 gp).
Mordai Skill, Male Tiefling [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Laborer does. He is muscular with a powerful set of arms. His hair is cut close to his head. His eyes are silver and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.
History: He got into the Laborer business at a young age. A gifted student he started as a Locksmith, but he got bored and became a Laborer. He struck the Laborer job and began his own company from there.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and expand his business
Ideals: Optimist, Logical. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 12)
Armor Class 11
Hit Points 39 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 21 (+5) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic, Ignan, Giant, Gnome
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 200 pp.
Ildrex Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black shirt with thin brown vertical stripes and green pants. He is bristling with hidden weapons, mostly warhammers and monstrous two handed axes. His gold crest is heavily combed to the left. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Servant, who enjoyed hunting, Ildrex was taken on many hunting expeditions. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Nature. Occupation: Performer
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
Possessions: 50 pp. Deep blue spinel (500 gp). 1 Minor magic item.
Rohesia Harley, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in earthy colors with a grey and violet handkerchief worn on her right side. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Rohesia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.
Motivation: She wants to meet her childhood hero.
Ideals: Athletic, Philantrophist. Flaws: Insomniac, Disease. Bonds: Immigrant, Adventurer. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 5 (-3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Arannis Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears skinny pants and wears a yellow and black robe with the hood down. His hair is brown and very short. He has gray eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Ugly, Secretive, PTSD. Bonds: Military. Occupation: Miller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Aquan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Musical instrument.
Merihim Strength, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses like a well dressed Map Maker does. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise white.
Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.
History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Map Maker and found it very stressful. He has drifted from career to career and currently works as a Map Maker.
Motivation: Sabotage a competitor; and someone believes him a fraud
Ideals: Gifted. Flaws: Insane. Bonds: Job, Poor, Enemies. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 66 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +4
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naamah Loathe, Female Tiefling [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: She likes to make people angry or surprised. She never wears the same outfit twice, unless she absolutely has to.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Naamah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Naamah's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Soapmaker
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Azzakh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. His scarlet crest is lengthy. He wears large thick round spectacles.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Armorer, who enjoyed hunting, Azzakh was taken on many hunting expeditions. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Poor, Nature. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 13)
Armor Class 10
Hit Points 42 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
Possessions: 100 pp.
Morgran Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and is dressed in a clean brown cloak covering his clean studded leather. His right hand appears badly burned and disfigured. He has moderate length red hair. He wears an eyepatch.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 9)
Armor Class 9
Hit Points 79 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +3
Possessions: Lapis lazuli (4 gp). Moonstone (70 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Chalcedony (70 gp). Black star sapphire (1600 gp).
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