Nuthra Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a well pressed and immaculate suit (or dress). Her crest is gold and very short. She has red eyes and a black hat with a tan feather.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Nuthra lived on a farm with her father, near the main road leading to a nearby town. She was an apprentice working in her father's forge. She got away from her former life and has fallen to alcoholism.
Motivation: To unite with her sister; and to reunite with her old friends
Flaws: Addict. Bonds: Family, Job, Adventurer. Occupation: Body Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 69 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +6
Possessions: 1000 gp.
Kite Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of halberds on his belt, each one with a ruby on the hilt. He wears a top hat to hide his balding. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kite took refuge in the old dungeon and found the beat up halberd and armor he uses now. He has achieved small success as a Sculptor.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Selfish, Greedy. Bonds: Guardian, Nature, Job. Occupation: Sculptor
Voice: Raspy
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 100 gp. 1 Average lock.
Shamash Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. His brass crest is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gold.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He used his abilities to travel the world and help people.
Motivation: To settle down with his crush; and he is wracked by social anxiety
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Fearful. Bonds: Has a crush. Occupation: Beggar
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 7 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 210 gp.
Verin Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: 4'9" and lanky with angular features, she is an attractive figure. She wears a green shirt with thin blue vertical stripes and grey pants. She keeps her dark red hair in a pixie cut. Her eyes are white.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She feeds upon the attention of others.
History: Verin lived on a farm with her mother, near the main road leading to a nearby town. She dropped out of school before completing her studies. By chance she met her sister recently and the two have been together since.
Motivation: Further expansion of business.
Ideals: Logical. Bonds: Attractive, Job, Family. Occupation: Cook
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1100 gp. Violet garnet (1100 gp). Lapis lazuli (8 gp). Azurite (8 gp). Zircon (80 gp).
Emmeline Hackney, Female Human [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She usually wears her brown robe and has her longbow always slung over her shoulder. Her whole body is exceptionally muscular. Her tied-back hair is silver. Her gray eyes lackadaisically let the world flow into them.
Personality: Her tongue was cut out and she uses sign language. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born to a criminal king-pin and mafia family She moved out east to avoid the crime she committed. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emmeline fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Immigrant, Criminal record. Occupation: Adventurer
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 14 (+2) | 18 (+4) | 10 (+0) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Undercommon, Auran
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1 Masterwork Common Melee.
Nalral Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long brown beard with little hanging trinkets. His violet eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.
History: Nalral was born in the west. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Dwarven conditions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Joker, Professionalism, Persistence. Flaws: Racist. Bonds: Has a crush. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 10)
Armor Class 8
Hit Points 62 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 12 (+1) | 14 (+2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +2 / 3d6-2, Ranged +2 / 3d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1 Minor magic item.
Trail Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is portly but not overly obese. Her fur is gray and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, she is a well trained Ploughman. She is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Trail studied abroad. Her mother took her hunting and taught her how to get in the mind of other creatures. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants to meet her childhood hero; and expand her business
Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Job, Nature. Occupation: Ploughman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 12)
Armor Class 14
Hit Points 49 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 6 (-2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 4000 gp. Moonstone (80 gp). Rock crystal (80 gp). Rock crystal (80 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp). Blue quartz (13 gp).
Wobbles Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long red hair is drawn into a two foot long braid. His eyes are gray and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Athletic, Impeccable, Entrepeneur. Bonds: Rich. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 19 (+4) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 800 gp. Hematite (7 gp).
Furrele Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her black crest, when down, is lengthy. She wears large thick round spectacles.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is able to fit into much smaller and tighter spaces than normal.
History: A powerful necromancer made her what she is. A gifted student she started as a Interpreter, but she got bored and became a Gardener. She ran away from her former home and has been making her living as a Gardener for the past few years.
Motivation: To be a Interpreter again; and further expansion of business
Ideals: Gifted. Bonds: Attractive, Mentor, Job. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 220 gp.
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Their contribution stands as a beacon of hope for all adventurers!
