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NPC Generator

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Advanced [show]


Serpent Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her lance. Her gray fur is smooth and relatively long. She has a dull look in her copper eyes.

Personality: A skeptical and narcissistic woman, Serpent's first love is herself. Her second love is also herself. She does not believe in violence as a means to an end. She is a dedicated Guard but believes her peers are too gung-ho.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Guard arts, while her mother instructed her in etiquette, music and courtly manner. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now mingles about in high society.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Pacifist. Bonds: Rich, Criminal record. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Serpent Fang, Female Tabaxi Adept 2
Medium (5'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 17 (+3)15 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 13
Languages Common, Draconic, Auran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 200 gp.


Social Check DCs


Merla Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman likes to wear ponchos typically of a light white in addition to tight pants. Her black hair is styled in orderly dreadlocks. Her eyes are violet.

Personality: She is mildly Halfling supremacist, though she does not identify as such. The war was a terrible time for her, and Merla does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born several months after her mother was called into army service. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: Nothing but the best is good enough for her; and a strong sense of loyalty to dwarven people

Ideals: Impeccable. Flaws: Racist, Depressed. Bonds: Military, Criminal record, Debt. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Merla Jamjar, Female Halfling Paladin 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Good lock.


Social Check DCs


Barbena Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tattered old clothes. Her tied-back hair is blonde. Her amber eyes have a joyful gleam in them most of the time.

Personality: Barbena wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She invites people to come help in her community garden.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dyer arts, while her father instructed her in etiquette, music and courtly manner. Her first spouse was a Detective, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and wants to raise her children well

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Barbena Foamtankard, Female Dwarf Adept 7
Medium (4'1") Dwarf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 50000 cp.


Social Check DCs


Virra Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is muscular with a powerful set of arms. She has a long golden ponytail with little hanging trinkets. Her otherwise smooth face is marked with small tiny scars.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She uses divination through singing.

History: Her mother raised her in a mountain cabin. Her first spouse was a Tanner, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage; and she is greedy

Ideals: Fighting, Gifted. Bonds: Rich, Nature, Family. Occupation: Cook

Voice: Speaks with a cold

Attributes [hide]

Virra Dunben, Female Gnome Warrior 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Athletics +1, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 gp. Brown-green garnet (150 gp).


Social Check DCs


Henk Budd, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He carries a battered nunchaku and tarnished dagger as well. He keeps his white hair in a pixie cut. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Professionalism. Flaws: Disease, Insane. Bonds: Religious. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Henk Budd, Male Half-Orc Warrior 2
Medium (6'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 6 (-2)5 (-3) 13 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Lance Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His red hair is thinning but still full. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by giants. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Flaws: Antagonistic, Shy. Bonds: Attractive, Job, Enemies, Criminal record. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Lance Ariessus, Male Half-Elf Adept 5
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 500 gp.


Social Check DCs


Alex York, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Assassin does. He keeps his red hair in a flapper bob. He is baby faced.

Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south his family was never financially stable. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: To be a Shoemaker again.

Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Job, Poor. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Alex York, Male Human Adept 11
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 64 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)11 (+0) 11 (+0)16 (+3)
Skills Investigation +4, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 4000 sp. Violet garnet (200 gp). Azurite (12 gp). Smoky quartz (80 gp).


Social Check DCs


Thamior Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a yellow coat over a white low-cut shirt, and a top hat upon his head. He wears his white hair up. He has hazel eyes and a yellow hat with a white feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Thamior was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Thamior abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Thamior Berevan, Male Half-Elf Warrior 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)14 (+2) 16 (+3)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Avelina Barton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears loose pants and a collared shirt complete with sweater beneath her coat, she is not a threatening figure. Her blonde hair is kept up in a ponytail inside a wide-brimmed hat. Her hazel eyes dart from person to person.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to loving parents in a slum to the west. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. After a long history of fighting, Avelina and her spouse have recently divorced.

Motivation: A deep hatred of illithids; and many illithids want her driven away

Flaws: Antagonistic. Bonds: Attractive, Family, Poor, Enemies. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Avelina Barton, Female Human Expert 3
Medium (4'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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