Gesrethe Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears baggy black pantaloons and a red scarf. She keeps her long scarlet crest kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: Abrasive and pushy, she has a hard time making friends. She is a ruthless business woman, a trait she acquired from her father.
History: She was born to a criminal king-pin and mafia family A gifted student she started as a Mayor, but she got bored and became a Actor. Recently she has begun working with bootleggers and crooks.
Motivation: Wishes to resurrect an old love; and she has decided she is irredeemable
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Job, In love. Occupation: Actor
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 7 (-2) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 40 gp.
Delre Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears brown trousers with green and black striped suspenders. She wears various colorful collared shirts. She has shaved her head bald. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She takes great joy in being the best Stableman in town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Delre was born on a far southern desert where she grew up under the tutelage of her mother, an expert Stableman. She has set out to sabotage the competition.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 52 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1000 gp.
Right-Handed Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 6'4" and wears many layers of old clothing at all times. Her left hand appears badly burned and disfigured. Her lavender fur is singed and shortened. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Right-Handed was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her brother recently and the two have been together since.
Motivation: Doesn't want to be a Weaver and was forced into it by her family; and find a way to reverse the transformation of her brother
Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Slave, Family. Occupation: Weaver
Voice: Timid voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Raer Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears yellow trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His black hair is slicked back into a classic pompadour. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.
History: Raer was born in the south. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered writing. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Roofer again; and wants to work out more often
Ideals: Athletic, Artistic, Persistence. Flaws: Shy. Bonds: Job. Occupation: Beggar
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 300 gp.
Olunt Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears his blonde hair down. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 pp. 1 Masterwork Common Ranged Weapon.
Drogo Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He keeps his white hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his daughter.
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Military, Family. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 20 pp.
Traki Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue armored body suit, with a simple brown line shooting up and back down. His golden hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.
History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Shy. Bonds: Poor, Debt. Occupation: Interpreter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 21 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 4 (-3) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Goblin, Aquan
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 3000 gp. Azurite (11 gp). Black pearl (1100 gp). Deep green spinel (60 gp). Tiger eye turquoise (11 gp). Violet garnet (1100 gp). Azurite (11 gp). Canary diamond (2000 gp). Aquamarine (1100 gp). Star rose quartz (40 gp). Citrine (40 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.
Nuthra Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black collared shirt and white skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her bronze crest is still thick. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of northern immigrants she idolized her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Nuthra was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Revenge.
Ideals: Philantrophist. Bonds: Attractive, Enemies, Immigrant. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 8
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
Possessions: 1400 gp. Black pearl (500 gp). Red-brown spinel (120 gp). Eye agate (14 gp). Citrine (30 gp). Tourmaline (120 gp). Golden yellow topaz (500 gp). White opal (1100 gp). Peridot (30 gp).
Nelkin Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His chestnut hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day
Flaws: Cynical, Hedonist. Bonds: Attractive, Immigrant, Military. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 36 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!
