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NPC Generator

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Advanced [show]


Hamil Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats. He is portly but not overly obese. His long silver hair reaches down to his waist. His thin eyebrows rest above his beady hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Seeks redemption; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Hamil Kettlewhistle, Male Halfling Monk 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Persuasion +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp.


Social Check DCs


Spring Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a pastel costume with the symbols of the four houses of cards on her torso. Her beige fur is kept up in a ponytail inside a Stetson hat. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Armorer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Spring and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she wants to get laid

Ideals: Philantrophist. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Poor. Occupation: Armorer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Spring Of Dragons, Female Tabaxi Aristocrat 4
Medium (5'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20 pp. 1 Spyglass. 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Gimble Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his kukri ready. He has a long golden beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Bather, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Gimble Murnig, Male Gnome Sorcerer 10
Small (3'8") Gnome, Neutral Evil (CR 10)
Armor Class 14
Hit Points 46 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 280 pp. Sard (70 gp). Onyx (70 gp). Malachite (10 gp). Rich purple corundum (1200 gp). Violet garnet (600 gp). Jade (60 gp). Golden pearl (60 gp). Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Herbalist uniform. His brown hair is thinning but still full. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and further expansion of business

Flaws: Shy, Fearful. Bonds: Job, Attractive, Immigrant. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Thamior Boleem, Male Half-Elf Sorcerer 5
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 17 (+3)7 (-2)
Skills Performance +1, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Rose (80 gp). Obsidian (11 gp). Rose (80 gp).


Social Check DCs


Miles Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, yellow cloak. With a patchy blonde beard and wild blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Miles was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Extrovert, Logical. Bonds: Poor, Military, Family. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Miles Harper, Male Half-Elf Aristocrat 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 14 (+2)6 (-2)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Trym Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She dresses well, wearing red shirts, loose pants, and blazers most of the time. She is an epitome of beauty. She wears her black hair up. She has several tiny sapphire earrings on each ear.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Trym was born the youngest of three triplets. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now mingles about in high society.

Motivation: To reunite with her absent father; and her relatives are trying to arrange a marriage

Ideals: Joker, Entrepeneur. Bonds: Attractive, Rich, Family. Occupation: Engraver

Voice: German accent

Attributes [hide]

Trym Copperkettle, Female Halfling Barbarian 5
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 45 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Eye agate (9 gp). Golden yellow topaz (1000 gp). 1 Darkwood Shield. 1 Masterwork Light wooden shield.


Social Check DCs


Jade Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. He wears a colorful flower in his brown fur. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has achieved small success as a Carter.

Motivation: To be a Cook again; and he'd like to take his coworkers down a peg

Ideals: Joker, Artistic. Bonds: Immigrant, Attractive, Job. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Jade Of Ale, Male Tabaxi Wizard 12
Medium (6'7") Tabaxi, Chaotic Good (CR 12)
Armor Class 11
Hit Points 31 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 3000 gp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerbo Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. His hair is greying and his face has many wrinkles. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerbo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerbo. He now travels the world, in search of power and loot.

Motivation: He uses money and sex appeal to get what he needs; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Artistic. Bonds: Attractive, Criminal record, Adventurer, Rich. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Gerbo Sympony, Male Gnome Barbarian 5
Small (3'3") Gnome, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)8 (-1) 12 (+1)6 (-2)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4

Possessions: 40000 cp.


Social Check DCs


Veloptima Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a blue coat over a black low-cut shirt, and a deerstalker hat upon her head. Her tied-back hair is brown. Her eyes are a pleasant green.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Veloptima was born in the north. At a young age she loved to build and create. Veloptima abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion.

Ideals: Logical, Persistence. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Veloptima Gobblefirn, Female Gnome Rogue 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 20 pp. Aquamarine (1100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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