Borun Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a red and tan handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is white and curly. He tend to wears goggles to shield his eyes.
Personality: Borun wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.
History: Borun was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Borun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Borun. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Criminal record. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 sp. Iolite (20 gp). Chrysoprase (20 gp). Amethyst (140 gp).
Waywocket Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. Her brown hair is cut short. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, she prefers to meditate than take action. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: When she was but 3 years old her parents immigrated from the south. Waywocket was born on a far southern mountains where she grew up under the tutelage of her father, an expert Map Maker. She has built up a small fortune and can afford her own way.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Disciplined. Flaws: Insane. Bonds: Rich, Criminal record, Immigrant. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 4000 cp.
Quick Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, brown cloak. He wears his cinnamon fur down. His eyes, though not visible through his cowl, are hazel.
Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Healer business at a young age. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 14 years.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Philantrophist, Persistence, Logical. Flaws: Insane. Bonds: Job. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Zanna Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in a clean tan cloak covering her clean studded leather. She carries with her a set of swords, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her long red hair reaches down to her waist. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She does not believe in violence as a means to an end. She is a dedicated Barkeep but believes her peers are too gung-ho.
History: Born in a small village she learned the ways of the warrior from her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Fighting, Artistic, Pacifist. Bonds: Attractive, Rich. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Helen Trollope, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with pastel socks and a vest with buckled shoes. She has wavy red hair. Her hazel eyes are slightly larger than normal.
Personality: A deeply religious woman she believes everything happens for a reason. She is lazy, self-centered, vain, and jealous.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She used her abilities to travel the world and help people.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Gifted, Philantrophist. Flaws: Selfish. Bonds: Religious, Adventurer. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp.
Dagnal Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: 4'3" and lanky with angular features, she is an attractive figure. She wears a grey top hat and grey clothes. Her brown hair is styled in orderly dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Like her father and her sister before her, after school she went straight into learning to become a Glassblower. She has achieved small success as a Glassblower.
Motivation: Regain custody of her son; and doesn't want to be a glassblower and was forced into it by her family
Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor, Job, Family. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 100 gp.
Damaia Secret, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is kept up in a ponytail inside a Stetson hat. She tend to wears goggles to shield her eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with her god.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Brewer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Religious, Poor. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Cimer Joy, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, constantly wearing a green suit, pastel shirt, and white tie. His long black hair is drawn into a two foot long braid. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Cimer does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Cimer was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Flaws: Depressed. Bonds: Nature, Military, Poor. Occupation: Crown-heir
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp. Brown-green garnet (100 gp).
Halimath Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Logical. Bonds: Nature, Job. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 pp. Banded agate (9 gp). Golden yellow topaz (1500 gp). Golden pearl (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!