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NPC Generator

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Advanced [show]


Oskar Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting grey shirt and pants. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a ruthless business man, a trait he acquired from his father.

History: Oskar was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Oskar Torunn, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 20 (+5)18 (+4) 14 (+2)15 (+2)
Skills Acrobatics +2, History +6
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Orc, Ignan, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +6

Possessions: 190 gp.


Social Check DCs


Nalral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and green handkerchief worn on his right side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long chestnut hair reaches down to his waist. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: When he was but 3 years old his parents immigrated from the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Passionate. Flaws: Mundane. Bonds: Criminal record, Immigrant, Job. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Nalral Battlehammer, Male Dwarf Barbarian 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)12 (+1) 13 (+1)7 (-2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 800 sp. Red garnet (120 gp).


Social Check DCs


Oren Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'8". He is generally well dressed albeit a few years behind the times. His hair is long and blonde with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His eyes are gray and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the south, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oren took refuge in the large cave and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants a kiss

Ideals: Persistence, Philantrophist. Bonds: Attractive, Immigrant, Nature. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Oren Tenley, Male Half-Orc Commoner 6
Medium (6'8") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pushkrimp Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Pushkrimp was raised in a hard working conservative environment. He worked as a nervous Miner and found it very stressful. He then took over the family business and is one of the better Miner for hire.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Job. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Pushkrimp Blankley, Male Half-Orc Warlock 6
Medium (5'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 18 (+4)9 (-1)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp. Alexandrite (200 gp). Eye agate (5 gp). Aquamarine (200 gp).


Social Check DCs


Megren Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She is portly but not overly obese. Her red crest is knotted and matted. She has a dull look in her gold eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She is obsessed with finding treasure.

History: She comes from a rich southern family. Cursed with a spirit at a very young age, Megren has worked very hard to control her curse. She has built up a small fortune and can afford her own way.

Motivation: She has passion for adventuring and risk; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Rich, Slave. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Megren Wystongjiir, Female Dragonborn Aristocrat 3
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Spring On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white fur is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Spring enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Spring was born with his father's beautiful face. A freak accident while working with his Barber father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Flaws: Antagonistic, Insane, Hedonist, Disease. Bonds: Attractive. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Spring On the Water, Male Tabaxi Bard 10
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Animal Handling +7, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2100 gp. Aquamarine (800 gp). Blue quartz (13 gp). Amethyst (140 gp). Rich purple corundum (1500 gp). Jade (140 gp). 1 Minor magic item.


Social Check DCs


Lerissa Glee, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt. Her dark red hair is kept up in a ponytail inside a small hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. As long as the job gets done she does not care how it got done.

History: She was born into a rich family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better trade route.

Motivation: She's attracted to the PC; and meet up once more with her childhood friend

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Adventurer, Has a crush. Occupation: Cook

Voice: Jamaican accent

Attributes [hide]

Lerissa Glee, Female Tiefling Cleric 4
Medium (5'7") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)7 (-2) 15 (+2)20 (+5)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 1 Minor magic item.


Social Check DCs


Marastyr Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'11" and is a bit bulky. She is very muscular particularly in the legs. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her black hair is lengthy. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She is overprotective of those who hire her services. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised in a white middle class family as the only child. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.

Motivation: She feels threatened by others; and she uses money and sex appeal to get what she needs

Flaws: Fearful, Mundane. Bonds: Rich, Attractive, Guardian. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Marastyr Strakeln, Female Dwarf Monk 7
Medium (3'11") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 10 (+0)14 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1200 gp. Bloodstone (40 gp). Jade (130 gp). Aquamarine (1100 gp).


Social Check DCs


Shedinn Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries with him a set of greataxes on his belt, each one with a opal on the hilt. He keeps his long green crest kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.

History: Born in the north his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Professionalism. Flaws: Mundane. Bonds: Poor, Religious. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Shedinn Imbixtellrhyst, Male Dragonborn Expert 9
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 23 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs

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