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NPC Generator

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Advanced [show]


Seraphina Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears professional attire. Her black hair is thinning but still full. She wears a mask on her face.

Personality: She has always had a great fascination with Tiefling culture. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: From birth she was tutored by a cruel and relentless mentor. From her teen years she was always beautiful and desirable, so people have always doted on her. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: A strong sense of loyalty to Tiefling people; and her religion dominates her actions

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Religious, Mentor. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Seraphina Tealeaf, Female Halfling Bard 16
Small (3'1") Halfling, Neutral Good (CR 16)
Armor Class 9
Hit Points 42 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 4d10-1, Ranged +3 / 4d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443

Possessions: 300 pp. Moonstone (60 gp). Lapis lazuli (5 gp). Rhodochrosite (5 gp). Onyx (60 gp). Lapis lazuli (5 gp). Sardonyx (60 gp). Star rose quartz (60 gp). Moonstone (60 gp). Zircon (60 gp). Moss agate (5 gp).


Social Check DCs


Egelina Bentley, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'11". She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her red hair is well kept. Her green eyes peer out from beneath her Stetson brown hat.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To pay off her debts; and she is unsatisfied with her job

Flaws: Mundane. Bonds: Rich, Guardian, Enemies, Job, Debt. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Egelina Bentley, Female Human Ranger 2
Medium (4'11") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)8 (-1) 9 (-1)8 (-1)
Skills Deception +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Jasmine Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple white robe with blue stripes complete with hood. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her blonde hair is braided into rings. She has a tattooed face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: A powerful necromancer made her what she is. She worked as a nervous Cartwright and found it very stressful. She inherited the family business which she has now maintained for 15 years.

Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg

Ideals: Disciplined, Logical. Bonds: Rich, Mentor, Job. Occupation: Cartwright

Voice: Sleepy voice

Attributes [hide]

Jasmine Goodearth, Female Halfling Rogue 5
Small (3'2") Halfling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1000 sp. Lapis lazuli (5 gp). Tiger eye turquoise (5 gp). Red garnet (70 gp). Black pearl (900 gp).


Social Check DCs


Bune Mute, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a green cloak and cross-gartered red stockings. She has done her best to style her chestnut hair to look like a famous performer. She has silver eyes and a green hat with a red feather.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Born to a Locksmith, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To be a Locksmith again; and balancing her hectic life and new detective responsibilities is difficult

Flaws: Mundane. Bonds: Attractive, Immigrant, Poor, Job. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Bune Mute, Female Tiefling Bard 8
Medium (4'9") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)19 (+4) 8 (-1)19 (+4)
Skills Intimidation +7, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Aquan, Celestial, Orc
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 1500 gp. Carnelian (40 gp). Alexandrite (400 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Kendall, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. Her golden hair is cut jaggedly and amateurishly. Her eyes are brown and beady.

Personality: She loves telling others what to do and how they should feel about things. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the east.

Ideals: Athletic, Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

Margery Kendall, Female Human Monk 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 90 gp. Deep green spinel (160 gp).


Social Check DCs


Stannor Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white feathered hat and white clothes. He has done his best to style his golden hair to look like a famous performer. His thin eyebrows rest above his beady gray eyes.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Stannor grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Adventurer, Nature. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Stannor Thorngage, Male Halfling Commoner 12
Small (3'4") Halfling, Lawful Evil (CR 12)
Armor Class 15
Hit Points 58 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +5, Investigation +7
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Dwarven, Druidic
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 3000 gp. Eye agate (16 gp). Moonstone (40 gp). Golden pearl (60 gp). Black pearl (1200 gp). Tourmaline (60 gp). Violet garnet (1200 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely brown suit with blue socks and a vest with buckled shoes. His cinnamon fur is drawn into a tight pony tail with a clover scrunchie. This green eyed westerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Seven studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect his home; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Gifted. Flaws: Impulsive, Shy. Bonds: Adventurer, Guardian. Occupation: Slave Trader

Voice: growls and snarls, animalistic

Attributes [hide]

Seven On the Mountaintop, Male Tabaxi Adept 7
Medium (6'8") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 600 gp. Jasper (30 gp). Black pearl (1200 gp). Amber (150 gp). Red-brown spinel (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Doudra Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, constantly wearing a green suit, tan shirt, and brown tie. Her gold crest is greasy and uncared for. She has gold eyes and a green hat with a tan feather.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: A powerful slaver made her what she is. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has never given up on her poetry dream.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Mentor, Debt. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Doudra Xephyrbahnor, Female Dragonborn Barbarian 3
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)16 (+3) 8 (-1)14 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Abyssal, Giant, Ignan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, brown cloak. His silver hair and beard is wavy and long. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Shipwright, but he got bored and became a Mercenary. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Entrepeneur. Bonds: Attractive, Job, Slave, Adventurer, Family. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Ranger 6
Medium (3'11") Dwarf, Neutral Good (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)15 (+2) 14 (+2)12 (+1)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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