Xanaphia Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a yellow coat over a blue low-cut shirt, and a feathered hat upon her head. Her tied-back hair is blonde. She wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Animals are drawn to her, and she is able to talk to them.
History: The child of northern immigrants she idolized her mother. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the north, certain she would find work there.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Immigrant, Mentor. Occupation: Barber
Voice: Italian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 700 gp. Large well-done wool tapestry (200 gp). Old masterpiece painting (400 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Minor magic item. 1 Minor magic item.
Paggen Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. He keeps his black hair in a flapper bob. His ears are large.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.
History: Sold as a small child to a brothel owner, Paggen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Flaws: Ugly, Sensitive. Bonds: Adventurer, Mentor, Criminal record. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 15
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 38000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Aerdeth Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.
History: Aerdeth was born the youngest of three triplets. He has had some formal painting training, and achieved minor success. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Family. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 85 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 4d4-2, Ranged +4 / 4d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. Smoky quartz (20 gp). Banded agate (7 gp). Blue quartz (7 gp). 1 Minor magic item.
Krimmon Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears many layers of old clothing at all times. His hair is auburn and very short. His eyes are gray.
Personality: Krimmon wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimmon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Military. Occupation: Baker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 15)
Armor Class 15
Hit Points 97 (15d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 7 (-2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 6000 gp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (1500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A necklace of small pink pearls (1000 gp). A necklace of small pink pearls (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Old masterpiece painting (1500 gp). Silver comb with moonstones (900 gp). A delicate brass dragon egg (40 gp). 1 Minor magic item.
Beast Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her fur is brown, silky, and of moderate length. Her copper unseeing eyes seem to look past you.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a brothel owner, Beast was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and meet up once more with her childhood friend
Ideals: Gifted, Logical. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Tanner
Voice: Russian accent
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 17 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Orc, Infernal
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 80000 cp.
Nelkin Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. His hair is long and white with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.
History: Born in the north to a Doctor, Nelkin learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He struck the Doctor job and began his own company from there.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Job, Rich. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 9
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Celestial
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp. Onyx (20 gp). Aquamarine (1500 gp).
Thea Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman wears an entirely white suit with yellow socks and a vest with buckled shoes. Her moppish silver hair is in a traditional bowl cut. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a brothel owner, Thea was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, she has sought to make the best of life.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to share knowledge with the world
Ideals: Optimist. Flaws: Addict. Bonds: Poor, Attractive, Mentor. Occupation: Crown-heir
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Halfling, Auran, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 14000 cp. 1 Masterwork Uncommon Weapon.
Wymar Wheatley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. Days after completing his studies, news broke out that his hometown was attacked by orcs. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Revenge; and someone believes him a fraud
Flaws: Shy, Racist. Bonds: Rich, Enemies, Adventurer. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Darkwood Shield.
Beleth Light, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 6'3". She dresses in green turtlenecks beneath a yellow coat with black slacks, and her gloved hand is found clutching a shortspear. She has done her best to style her blue hair to look like a famous performer. Her eyes, though not visible through her cowl, are silver.
Personality: She is fixated on the number 73. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Beleth is combative with any and all who dare try her patience in the slightest.
History: She was born to a criminal king-pin and mafia family When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She has set out to sabotage the competition.
Motivation: Money/treasure; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Insane. Bonds: Criminal record, Job, Rich. Occupation: Herbalist
Voice: French accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 8000 sp. Black velvet mask with numerous citrines (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
