Beast Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. She has a moderate pudge and is not very fit. She has moderate length lavender fur. Her eyes are likewise blue.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born to a pair of adventurers, Beast grew up listening to her father's many stories. Beast abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Doesn't want to be a Slave Trader and was forced into it by her family.
Bonds: Attractive, Job, Family, Adventurer, In love. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 100 pp. Aquamarine (800 gp). Banded agate (7 gp). Lapis lazuli (7 gp). Rose (60 gp).
Nordak Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a morningstar. He has dyed his greying black hair a little too much giving a sharp black color. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Dwarven culture. He is obsessed with finding treasure.
History: The child of southern immigrants he idolized his father. Nordak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Flaws: Racist. Bonds: Adventurer, Immigrant, Rich. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 330 gp.
Kildrak Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a faded coat and loose pants complete with small hat. He has a hunchback. His hair is cut close to his head. He has gray eyes and a brown hat with a tan feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Kildrak was raised in a hard working conservative environment. He found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He desires power and/or immortality; and sabotage a competitor
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Job, Adventurer. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Galiena Gentry, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears clothing that is held on in multiple layers but all of it is in poor condition, marred by chocolates. She has a long blonde ponytail with little hanging trinkets. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a font of random trivia from the lore and stories she has discovered
History: Gifted from a young age, Galiena studied abroad. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying sister.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Opinionated, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Armorer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Thea Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She dresses in red turtlenecks beneath a black coat with white slacks. She is portly but not overly obese. She wears a wide-brimmed hat to cover her moderate length silver hair. Her eyes are likewise hazel.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not believe in violence as a means to an end. She is a dedicated Dilettante but believes her peers are too gung-ho.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thea took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She tends to her Dilettante job now, and dutifully fulfills any obligations she has.
Motivation: To prove her worth to the world; and wants to open a new tavern
Ideals: Pacifist. Flaws: Cynical, Impulsive. Bonds: Nature, Job. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp. Zircon (80 gp). Deep green spinel (70 gp). Chalcedony (80 gp). Tiger eye turquoise (8 gp). 1 Masterwork Common Melee.
Hecat Love, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head, and carries spears. She has done her best to style her red hair to look like a famous performer. Her eyes are likewise silver. Her teeth are yellowed and unaligned.
Personality: She has always had a great fascination with Tabaxi culture. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants nothing more than to rejoin the army; and a strong sense of loyalty to tabaxi people
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Rich, Military. Occupation: Stylist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Auran, Celestial, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp.
Ida Van Es, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a broad hat to cover her moderate length brown hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her father raised her in a mountain cabin. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cook work with an outfit from a few towns over. Cook work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Cook for hire.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against brigands
Ideals: Joker, Professionalism. Bonds: Nature, Job, Enemies. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 47 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Terran
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (40 gp).
Harvest Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She is wearing a long, brown cloak. Her fur is beige and very short. Her skin is flawless and her copper eyes scan people very quickly.
Personality: Her tongue was cut out and she uses sign language. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: To unite with her brother; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Military, Criminal record, Family. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 5 (-3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 38000 sp. 3 Alchemist’s fire. 2 Smokesticks. 1 Everburning torch.
Koeth Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly pickaxes and whips. His silver hair is still thick. His hazel eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and to share knowledge with the world
Ideals: Joker, Logical. Bonds: Criminal record, Slave. Occupation: Server
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 7
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
Possessions: 200 gp. Tiger eye turquoise (14 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
