Shamash Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left leg. He has the majority of his body covered in plate. He wears a top hat to cover his moderate length green crest. His half smiles and red eyes are beguiling and draw you in.
Personality: Shamash is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.
History: Shamash was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and find a way to reverse the transformation of his sister
Ideals: Extrovert. Flaws: Insomniac. Bonds: Attractive. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. 4 Antitoxin. 2 Alchemist’s fire. 2 Tanglefoot bags. 2 Smokesticks.
Susannah Wellington, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She dresses like a well dressed Masseuse does. Her red hair is singed and shortened. She wears an eyepatch.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She got into the Masseuse business at a young age. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has set out to sabotage the competition.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Masseuse
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 11)
Armor Class 8
Hit Points 55 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Goblin
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 150 pp. A necklace of small pink pearls (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Sapphire pendant on gold chain (1200 gp). Fire opal pendant on a fine gold chain (400 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beloril Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. His Stetson hat is riddled with cuts and holes. This violet eyed northerner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Optimist, Impeccable. Flaws: Ugly, Disease. Bonds: In love. Occupation: Shipwright
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 1 Half-Plate.
Solomon Yardley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. He has golden hair. His face is scarred and worn.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content.
Flaws: Ugly, Mundane, Shy, Disease. Bonds: Poor. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Ekk Livingstone, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is dressed in earthy colors with a black and brown handkerchief worn on her left side. Her hair is brown and very short. She wears round tiny glasses practically rammed into her face.
Personality: Ekk wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was raised in a island tribe. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Disciplined. Bonds: Adventurer, Nature, Family. Occupation: Masseuse
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 6)
Armor Class 10
Hit Points 39 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: 30000 cp. Tiger eye turquoise (5 gp). White opal (900 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item.
Maiathah Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing the road beaten gear of a warrior. Her blonde hair is cut jaggedly and amateurishly. Her ears are large.
Personality: She is irascible and easily irritated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of northern immigrants she idolized her mother. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her brother recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of her brother
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 97 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Red garnet (130 gp). Hematite (16 gp). Moonstone (40 gp). Citrine (40 gp). Blue quartz (16 gp). Emerald (1100 gp). Chrysoprase (40 gp). Coral (130 gp). Lapis lazuli (16 gp). Violet garnet (500 gp). 1 Medium magic item.
Shump Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears white trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His chestnut hair is cut short with large spiked bangs in the front. His eyes are a pleasant amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Gardener, who enjoyed hunting, Shump was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He now mingles about in high society.
Motivation: Wants a kiss; and he would like to get married and retire
Ideals: Impeccable. Bonds: Rich, Nature, Adventurer, Has a crush. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Tiger eye turquoise (16 gp). Sardonyx (70 gp). 1 Minor magic item. 1 Minor magic item.
Sannl Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her long auburn hair kept up in a rat tail. Her eyes are green.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised in a desert tribe. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in sickle use. Days after completing her studies, news broke out that her hometown was attacked by brigands. Sannl was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes her a fraud
Ideals: Gifted, Fighting. Bonds: Rich, Enemies, Nature. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 60 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 20 (+5) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Orc, Ignan, Druidic, Draconic
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 400 pp. Sard (50 gp).
Aasathra Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. She has styled her gold crest well, parting it to the left. Her gold eyes are passionate and lively.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Aasathra was born in the east. At a young age she loved to build and create. In her 16th year, her parents were killed by a dire rats raid, leaving Aasathra alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Many dire rats want her driven away; and revenge
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!