Ella Richie, Female Human [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. She has a moderate pudge and is not very fit. Her blonde hair has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Ella was born in the west. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Ella and her spouse have recently divorced.
Motivation: Balancing her hectic life and new Bellfounder responsibilities is difficult; and expand her business
Ideals: Impeccable, Persistence. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 70000 cp.
Bundrigo Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is renowned for his bright white suits and hats. His golden hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.
History: Bundrigo lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Bundrigo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Engraver
Voice: Aggressive tone
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 15)
Armor Class 13
Hit Points 53 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 8 (-1) | 13 (+1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Ignan
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 pp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Large well-done wool tapestry (100 gp). A necklace of small pink pearls (4000 gp). Solid gold idol (400 gp). Old masterpiece painting (1000 gp). Large well-done wool tapestry (100 gp). Silver ewer (100 gp). A delicate silver chain set with a tourmaline (100 gp). Gold and ruby ring (6000 gp). Gold and topaz bottle stopper cork (300 gp). 1 Medium magic item.
Hunter Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His moppish auburn hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He became a Servant soon after.
Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it
Ideals: Philantrophist. Bonds: Job, Rich, Criminal record. Occupation: Servant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Ahrim Delight, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear black pants and tee shirts. He keeps his long purple hair kept up in a rat tail. His eyes are white and beady.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ahrim took refuge in the large cave and found the beat up nunchaku and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Server and was forced into it by his family; and an old rival family wants him found
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp.
Gunter Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss.
Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Has a crush. Occupation: Guard
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp.
Thradal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His eyes are brown and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered north to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Adventurer, Rich. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Lapis lazuli (4 gp).
Gadreel Patience, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a deerstalker hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Animals are drawn to her, and she is able to talk to them.
History: Gadreel was born in the east. At a young age she loved to build and create. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She got away from her former life and has fallen to alcoholism.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Gifted, Persistence. Flaws: Greedy, Addict. Bonds: Attractive, Religious. Occupation: Roofer
Voice: Italian accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan, Celestial, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 gp.
Hubert Abram, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large brown tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.
History: Hubert was born the youngest of three triplets. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Baker and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor, Family. Occupation: Baker
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Burgell Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. His blonde hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he feels kind of lost in life
Ideals: Logical. Flaws: Ugly, Antagonistic, PTSD. Bonds: Immigrant. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!