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NPC Generator

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Advanced [show]


Lûgdash Rutland, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His chestnut hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He now owns his own business.

Motivation: To be a Butcher again; and he'd like to take his coworkers down a peg

Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Lûgdash Rutland, Male Half-Orc Monk 3
Medium (6'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)13 (+1) 12 (+1)7 (-2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 500 sp.


Social Check DCs


Orsik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear brown tank tops with white pants, and a wedding ring on his left hand. His hair is long and blonde with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His amber eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Orsik embodies much of what other species detest in the Dwarves. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Orsik took refuge in the ruined castle and found the beat up lance and armor he uses now. After a long history of fighting, Orsik and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: In love, Nature. Occupation: Stableman

Voice: German accent

Attributes [hide]

Orsik Rumnaheim, Male Dwarf Warlock 5
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)6 (-2) 13 (+1)9 (-1)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Jet (50 gp). Emerald (1500 gp). Amethyst (50 gp).


Social Check DCs


Thea Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a white poncho over her likewise colored trousers and shirt. She wears a colorful flower in her white hair. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is obsessed with her god.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to travel the world and help people.

Motivation: She has a rivalry with the Church that dominates her actions; and she is content

Flaws: Mundane. Bonds: Attractive, Religious, Mentor. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Thea Brightmoon, Female Halfling Fighter 12
Small (3'2") Halfling, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 80 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Athletics +6, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +3

Possessions: 200 pp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Large well-done wool tapestry (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Brottor Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in grey turtlenecks beneath a brown coat with red slacks. He has wavy brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Optimist, Entrepeneur. Bonds: Immigrant, Attractive, Religious. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Brottor Trueanvil, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)7 (-2) 14 (+2)10 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 90 gp. Sardonyx (50 gp).


Social Check DCs


Rimmon Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Religious. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Rimmon Poetry, Male Tiefling Commoner 5
Medium (6'7") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Sarah Garrick, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a grey armored body suit, with a simple pastel line shooting up and back down, and a wedding ring on her left hand. She has done her best to style her chestnut hair to look like a famous performer. Her violet eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Sarah embodies much of what other species detest in the Humans. Sarah enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Sarah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Some 3 years later her spouse died after the birth of her son. Heartbroken, Sarah never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She's repulsed by the PC; and wishes to resurrect an old love

Flaws: Antagonistic, Hedonist. Bonds: In love, Poor. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Sarah Garrick, Female Human Bard 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)9 (-1) 16 (+3)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Paelias Fasharash, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems, and is pretty ugly. He has a white handlebar mustache and slicked back white hair. This green eyed easterner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of giants; and many giants want him driven away

Ideals: Philantrophist. Flaws: Ugly, Shy, Disease. Bonds: Rich, Enemies. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Paelias Fasharash, Male Elf Warlock 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp.


Social Check DCs


Beiro Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is red and curly. His hazel eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.

History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Retire the richest man in the east; and he wants to meet his childhood hero

Ideals: Entrepeneur, Artistic. Flaws: Sensitive. Bonds: Mentor, Adventurer. Occupation: Weaver

Voice: Loud with bravado

Attributes [hide]

Beiro Aloro, Male Elf Druid 13
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 9
Hit Points 112 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)12 (+1) 10 (+0)8 (-1)
Skills Performance +3, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 pp. Azurite (16 gp). Fire opal (1500 gp). Silver pearl (90 gp). Sard (50 gp). Peridot (50 gp). Blue quartz (16 gp). Zircon (50 gp). Black pearl (1500 gp). Lapis lazuli (16 gp). Smoky quartz (50 gp). Aquamarine (1500 gp).


Social Check DCs


Umpen Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, yellow shirt, and green tie. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly auburn, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Umpen lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Umpen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Umpen. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Family, Criminal record. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Umpen Waggletop, Male Gnome Commoner 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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