Dynamic Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown trousers with grey and white striped suspenders. She wears various colorful collared shirts, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. She has no fur. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a Weaver first and foremost. She believes firmly that knowledge should be universal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Dynamic hails from a village terrorized by gnolls. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Weaver.
Motivation: She'd like to take her coworkers down a peg; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Flaws: Ugly, Hedonist. Bonds: Job, Enemies. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 25 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: Deep blue spinel (1000 gp). Chalcedony (40 gp). Black star sapphire (1000 gp). Sard (40 gp). Azurite (10 gp). Golden yellow topaz (1000 gp). Iolite (40 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Whurbin Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a brown collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is an epitome of beauty. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his blue eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. Since then, he has sought to make the best of life.
Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army
Ideals: Optimist. Bonds: Attractive, Religious, Military, Immigrant. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 67 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1000 gp. Rock crystal (50 gp). Golden yellow topaz (1500 gp). Freshwater pearl (16 gp). Deep green spinel (110 gp). Rose (50 gp). Hematite (16 gp). Smoky quartz (50 gp). Moss agate (16 gp).
Abalaba Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A 3'6" western woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy blonde hair. Her eyes are brown.
Personality: She never swears and excessively uses polite adverbs when speaking. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of a Servant, who enjoyed hunting, Abalaba was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Optimist, Entrepeneur. Bonds: Criminal record, Nature. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 51 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Druidic, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Farideh Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. She keeps her silver crest in a flapper bob. Her eyes are red.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She believes the world needs to unite to get rid of giants once and for all.
History: She was born at the edge of vast desert. Like her mother and her brother before her, after school she went straight into learning to become a Soapmaker. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has comitted a past crime that haunts her to this day; and several ex partners dislike her way of doing things and want revenge
Flaws: Antagonistic. Bonds: Enemies, Nature, Job, Criminal record. Occupation: Soapmaker
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 300 gp. Chrysoprase (50 gp). Brown-green garnet (40 gp). Rose (50 gp).
Lubash Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with dancing.
History: Born in the south to a Bricklayer, Lubash learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 12 years.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 85 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Orc, Goblin, Druidic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Solid gold idol (400 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Sapphire pendant on gold chain (2000 gp). Jeweled electrum ring (2000 gp). Finely wrought small gold bracelet (70 gp). Fire opal pendant on a fine gold chain (1300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). 1 Minor magic item.
Shamash Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses like a well dressed Actor does. He has no crest. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the south, but his parents moved at a very young age to the north. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Actor.
Motivation: He has money and likes to spend it.
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Actor
Voice: Slurs words
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 1000 sp.
Baern Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'5" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. With bright red hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he wants nothing more than to rejoin the army
Flaws: Shy. Bonds: Attractive, Military, Rich, Criminal record. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +2
Possessions: 350 gp. Zircon (50 gp). Eye agate (12 gp).
Odorr Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear black pants and tee shirts. His golden hair is knotted and matted. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to loving parents in a slum to the north. Odorr was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Odorr decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odorr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Bonds: Immigrant, Attractive, Criminal record, Poor. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 500 sp.
Roger Altham, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown vest and prefers yellow and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is golden and curly. His fierce blue eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roger took refuge in the ruined castle and found the beat up shield and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Poor, Nature. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 6 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. Alexandrite (600 gp).
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