Andram Rage, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He wears his white hair up. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Andram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of drow
Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 56 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 800 gp. Zircon (50 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torinn Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Guard uniform. His brass crest is lengthy. His red eyes peer out from beneath his small black hat.
Personality: He is extraordinarily eccentric. He is lazy, self-centered, vain, and jealous.
History: The child of a Herbalist, who enjoyed hunting, Torinn was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and to be a herbalist again
Flaws: Insane, Selfish, Racist. Bonds: Job, Nature. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Eyepatch with mock eye of sapphire and moonstone (900 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item.
Thiala Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her head has been shaved. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised in a forest tribe. Thiala liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the north; and further expansion of business
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Layabout
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Red-brown spinel (70 gp). 1 Minor magic item.
Stacee Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has a moderate pudge and is not very fit. Her hair is silver and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Stacee studied abroad. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Poor, Criminal record. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 32 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Joser Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'11", this man wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his silver hair. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Joser isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Justice. Bonds: Attractive, Poor. Occupation: Animal Trainer
Voice: Nasally tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 37 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Auran, Undercommon, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Heward Alston, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful slaver made him what he is. Cursed with vampirism at a very young age, Heward has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Fearful, Disease. Bonds: Poor, Mentor. Occupation: Dilettante
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: Iolite (60 gp). Obsidian (7 gp). 1 Minor magic item.
Aura Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She wears professional attire. She has wavy white fur. Her eyes are amber and she is always smoking a pipe.
Personality: She loves telling others what to do and how they should feel about things. She cannot resist a sob story and will often dote over anyone who has one.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Aura abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Opinionated, Philantrophist. Bonds: Attractive, Military, Adventurer. Occupation: Gardener
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 74 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Giant, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Nadarr Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green top hat and green clothes. He wears his green crest up. He is baby faced.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and wants a kiss
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Family, Has a crush. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 27 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 240 pp.
Nordak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair, when down, is lengthy. His eyes are green and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: Find a way to reverse the transformation of his brother; and he'd like to take his coworkers down a peg
Ideals: Optimist. Bonds: Job, Rich, Criminal record, Family. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
