Dondon Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, constantly wearing a white suit, green shirt, and brown tie, and a wedding ring on his left hand. His blonde hair is cut short. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Hunter. He is obsessed with finding treasure.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and obtaining odd cultural halfling artifacts is his passion
Flaws: Ugly. Bonds: In love, Job, Adventurer, Military. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 60 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1 Minor magic item.
Vonbin Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a brown shirt with thin black vertical stripes and brown pants, and sports empty pouches on his belt. He has a blonde handlebar mustache and slicked back blonde hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He will rave to anyone who will listen. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Insane, PTSD. Bonds: Attractive, Adventurer. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 67 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +4
Possessions: 4000 gp. Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Solid gold idol (900 gp). Gold dragon comb with red garnet eye (700 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hirrathak Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his whip ready. His long white crest is drawn into a two foot long braid. He has red eyes and a black hat with a blue feather.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He works hard and plays hard.
History: His parents moved while he was still in utero so he is the first generation to be born here. Hirrathak was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Weaver. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hirrathak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Weaver
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Moon Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his left hand. His brown fur is knotted and matted. He has hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Sabotage a competitor.
Flaws: Shy. Bonds: In love, Job, Adventurer, Military. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 43 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 |
Possessions: Sardonyx (80 gp). Deep green spinel (110 gp). Golden yellow topaz (300 gp).
Richard Hale, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His black hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise green.
Personality: He will rave to anyone who will listen. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted martial powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Apothecary
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1400 sp.
Abad Generous, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair, when down, is lengthy. His white eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.
History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Entrepeneur. Flaws: Impulsive, Fearful. Bonds: Adventurer, Rich. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Hupe Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tight fitting red shirt and pants. He has a slight overbite and is overall scrawny. His hair is brown and curly. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. He was granted necromantic powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Nature. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 55 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp.
Kyle Redfield, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his right hand. His moppish white hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Carter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has taken up work as a Carter and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Flaws: Depressed, PTSD, Insane. Bonds: In love, Slave, Job. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. 1 Minor magic item.
Fenriz Murder, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a black and blue handkerchief worn on his right side. His white hair is lengthy. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Fenriz is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Expand his business; and balancing his hectic life and new healer responsibilities is difficult
Ideals: Extrovert, Gifted. Flaws: Addict, Mundane. Bonds: Immigrant, Job. Occupation: Healer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!