Silgre Conway, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is typically in her Marshal uniform. She has a penchant for wearing a ring with an oversized amethyst on her right hand. She has moderate length auburn hair. She wears an eyepatch.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Silgre grew up listening to her mother's many stories. A gifted student she started as a Spice Merchant, but she got bored and became a Marshal. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: To reunite with her old friends; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 8 (-1) | 4 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: Alexandrite (800 gp). 1 Minor magic item.
Hugolina Snape, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears rags and sports a simple walking cane, she is not a threatening figure. She wears a feathered hat to cover her moderate length auburn hair. She is very pretty but has cold, dead eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is an amazing painter.
History: Hugolina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is terrified, and will act out of fear; and she's looking for her big break
Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Attractive, Family, Adventurer. Occupation: Gardener
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Infernal, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
Dariff Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'9" northern woman, she wears a grey tunic with yellow highlights, and long tan pants that bunch up around her shoes. Her black hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: Always inclined to offer people food she seems plenty friendly. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born blind and as such lacked many opportunities for work. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Retire the richest woman in the north; and she is currently in port desperately looking for someone to get her out
Ideals: Philantrophist, Justice, Entrepeneur. Flaws: Disease. Bonds: Slave. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 7000 cp. 1 Silk rope.
Great Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is constantly adorned with expensive silk clothing, often dyed in bright pastel and green, and wears rings and necklaces with large, colorful gems. Her whole body is exceptionally muscular. Her broad hat is riddled with cuts and holes. She has blue eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born in a small forest village. There was a wharf not far from home where she often wandered off to fish. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Terse. Bonds: Rich, Immigrant, Nature. Occupation: Spy
Voice: Posh accent
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 4 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 2500 sp. Fiery yellow corundum (900 gp). Moss agate (11 gp). Malachite (11 gp).
Cloud Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She usually wears her pastel robe and has her shortbow always slung over her shoulder. Beneath her clothing is a huge mess of scar tissue. She has yellow fur. Her fair skin shows little sign of her aristocratic breeding.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She always tries to repair and not replace. It was this mentality that drove her into the Bellfounder business.
History: Cloud was born the youngest of three triplets. She was taken from her home at a very young age. She has since lost track of the people in her past.
Motivation: To reunite with her absent father; and her spouse's relatives view her with great suspicion
Ideals: Persistence. Flaws: Selfish. Bonds: Slave, Attractive, Family. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 240 gp. 1 Magnifying glass.
Kildrak Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. He keeps his red hair in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of a Marshal, who enjoyed hunting, Kildrak was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by drow. Kildrak was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Wants a kiss; and he's in love
Ideals: Joker. Bonds: Job, Nature, Enemies, Has a crush. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1200 sp. Brass mug with jade inlays (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Brass mug with jade inlays (100 gp).
Lone On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown shirt with thin black vertical stripes and brown pants. She is physically well-built. She wears a colorful flower in her white fur. This amber eyed southerner is not easily forgotten.
Personality: She is calm most of the time but flees social interaction. She also hits on women, regardless of circumstances.
History: Lone was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. She hasn't told them the truth, but wants to settle down with them.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Flaws: Shy. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Barkeep
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp. Malachite (11 gp). Peridot (50 gp). Black opal (1200 gp). Malachite (11 gp). 1 Minor magic item.
Flask Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears brown cloth garments or leather armor. He has done his best to style his brown fur to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. After a long history of fighting, Flask and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic, Racist. Bonds: Religious, Poor, Family. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1400 gp. Carnelian (20 gp). Carnelian (20 gp). Malachite (6 gp). Zircon (20 gp). Obsidian (6 gp). Smoky quartz (20 gp). Black star sapphire (500 gp). Amber (40 gp). 1 Minor magic item. 1 Minor magic item.
Artin Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with wide-brimmed hat. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. She has slicked back golden hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has a massive crush on the younger sibling of the Gardener who has hired her part-time. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. After coming to the age of reason, Artin took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: To prove her worth to the world; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Impulsive. Bonds: Has a crush, Adventurer, Religious. Occupation: Gardener
Voice: Uses sign language
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 67 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 20 (+5) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 600 gp. Moonstone (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
