Miles Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His silver hair is matted, messy, and big. He has gleaming, smiling brown eyes.
Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Baker, but he got bored and became a Fortune-teller. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Extrovert, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Simple lock. 1 Masterwork manacles. 1 Disguise kit.
Nurkara Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'10" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her Stetson hat is riddled with cuts and holes. She wears an eyepatch.
Personality: Abrasive and pushy, she has a hard time making friends. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She comes from a rich northern family. After coming to the age of reason, Nurkara took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: Tourmaline (140 gp).
Galinndan Holimion, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, blue cloak. He has a long black beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Galinndan embodies much of what other species detest in the Elves. Galinndan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Apothecary business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Apothecary. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Insane, Antagonistic, Hedonist. Bonds: Job, Enemies, Adventurer. Occupation: Apothecary
Voice: Indian accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 19 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Terran, Halfling, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1900 gp.
Gunnloda Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears baggy grey pantaloons and a green scarf. She is an epitome of beauty. Her long brown hair is drawn into a two foot long braid. Her eyes are likewise hazel.
Personality: Gunnloda is depressed about a lot of things. She tends to be a nihilist. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born to a pair of adventurers, Gunnloda grew up listening to her mother's many stories. Her childhood dream was to be a Guard, but she was a colossal failure. By chance she met her sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her sister; and she is unsatisfied with her job
Flaws: Depressed. Bonds: Attractive, Job, Adventurer, Family. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Infernal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Kasdeya Suspicion, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is renowned for her bright black dresses and hats. Her hair is greying and her face has many wrinkles. Her ears are large.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not trust anyone and sleeps with one eye open.
History: She was born the only child of a wealthy merchant. Through the years after Kasdeya was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Kasdeya's mother didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Meet up once more with her childhood friend; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Ugly, Secretive, Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 4)
Armor Class 7
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Auran
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
Possessions: 300 gp.
Ulfgar Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He wears a brown vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is unkempt and raggedy. He has blue eyes and a brown hat with a white feather.
Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Tailor
Voice: Old thin voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 98 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 20 (+5) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Banded agate (7 gp). Banded agate (7 gp). Aquamarine (1300 gp). Iolite (80 gp). Star ruby (500 gp).
Arjhan Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a black shirt with thin red vertical stripes and brown pants. He wears a Stetson hat to cover his moderate length copper crest. His eyes are a pleasant gold.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is an amazing painter.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Arjhan took refuge in the old dungeon and found the beat up morningstar and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the west
Ideals: Optimist, Gifted, Entrepeneur. Bonds: Attractive, Nature. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 8)
Armor Class 10
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 800 gp.
Grigi Chester, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is dressed in earthy colors with a white and green handkerchief worn on her left side. She has a very tight haircut. Her blue eyes are slightly larger than normal.
Personality: She is a Animal Trainer first and foremost. She believes firmly that knowledge should be universal. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east to a Animal Trainer, Grigi learned a great deal about her father's area of expertise. Her father had invested heavily in several trade routes and wanted her to inherit them. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She seems to be bored by most things; and she is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Rich, Criminal record. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 43 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 pp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Cooper, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. His white hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Bertram was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Flaws: Insane. Bonds: Attractive, Military, Family, Rich. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!