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NPC Generator

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Advanced [show]


Stannor Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is cut short. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Stannor Goodearth, Male Halfling Warrior 3
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Mehen Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has done his best to style his bronze crest to look like a famous performer. His red eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. His arcane abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Artistic, Gifted. Bonds: Family, Mentor. Occupation: Bowyer

Voice: Smoker's lung

Attributes [hide]

Mehen Bhenkumbyrznaax, Male Dragonborn Cleric 5
Medium (6'6") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (600 gp). 1 Full Plate.


Social Check DCs


Uraim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his black hair in a pixie cut. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Uraim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Uraim's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is content

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Attractive, Slave. Occupation: Butcher

Voice: Speaks with lips pursed

Attributes [hide]

Uraim Bloodkith, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Smokesticks.


Social Check DCs


Rhogar Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His green crest is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against drow; and gnomish compassion

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Enemies, Religious. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Rhogar Ghaallixirn, Male Dragonborn Wizard 4
Medium (6'8") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Nedda Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she likes to wear ponchos typically of a light red in addition to tight pants. Her brown hair is cut short. She has a dull look in her blue eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Nedda is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To reunite with her absent mother; and meet up once more with her childhood friend

Flaws: Disease, Antagonistic, PTSD. Bonds: Family, Adventurer. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Nedda Smoothhands, Female Halfling Rogue 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 16
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caramip Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She wears tan trousers with brown and blue striped suspenders. She wears various colorful collared shirts. She has a slight overbite and is overall scrawny. Her chestnut hair is drawn into a tight pony tail with a skull scrunchie. She wears an eyepatch.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born in the west. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: She's attracted to the PC; and she wants to get laid

Ideals: Passionate. Flaws: Ugly. Bonds: Has a crush, Immigrant, Poor. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Caramip Nopenstallen, Female Gnome Warlock 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 14 (+2)13 (+1) 13 (+1)7 (-2)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Hadwisa Leeming, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple yellow robe with green stripes complete with hood. She has dyed her greying brown hair a little too much giving a sharp brown color. Her face is scarred and worn.

Personality: Hadwisa is depressed about a lot of things. She tends to be a nihilist. She uses divination through singing.

History: She was raised in a forest tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Athletic, Gifted. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Hadwisa Leeming, Female Half-Elf Wizard 4
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sun Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears tight fighting clothing, which leaves very little to the imagination. She wears a small hat to cover her moderate length brown fur. This amber eyed northerner is not easily forgotten.

Personality: Sun is depressed about a lot of things. She tends to be a nihilist. She is lazy, self-centered, vain, and jealous.

History: She was raised in a desert tribe. Sun liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Depressed, Selfish. Bonds: Poor, Nature. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Sun Mirror, Female Tabaxi Commoner 1
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and red pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a flattop hair cut. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with dancing.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants his loneliness to end; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Adventurer, Military, Has a crush. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

William Abram, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Holy water.


Social Check DCs

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