Gillyd Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'9" has a big stupid grin on her face most of the time. She wears a well pressed and immaculate suit (or dress). Her hair is silver, silky, and of moderate length. She is very pretty but has cold, dead eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She feeds upon the attention of others.
History: Gillyd lived on a farm with her mother, near the main road leading to a nearby town. She helped her mother out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: Her religion dominates her actions; and regain custody of her daughter
Flaws: Terse. Bonds: Attractive, Family, Job, Religious. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 91 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1200 gp. A pair of silk slippers encrusted with tiny pearls. (160 gp).
Nogu Palomarez, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing the road beaten gear of a warrior. Her golden hair is drawn into a tight pony tail with a rose scrunchie. Her violet eyes peer out from beneath her deerstalker black hat.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Around other people she will do her best to conceal her emotions and appear jolly.
History: Nogu was raised in a hard working conservative environment. When Nogu reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She ran away from her former home and has been making her living as a Dyer for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy. Bonds: Job, Military. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Gold and topaz bottle stopper cork (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Soveliss Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears baggy blue pantaloons and a brown scarf. He sports a long brown beard, and similarly colored long hair. His brown eyes are passionate and lively.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out south to avoid the crime he committed. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Disciplined. Bonds: Immigrant, Criminal record, Job. Occupation: Spy
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 63 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6
Possessions: 1000 gp. Fire opal (1300 gp). Violet garnet (600 gp). Onyx (30 gp). Coral (110 gp). Rock crystal (30 gp). Lapis lazuli (15 gp). Jet (110 gp). 1 Medium magic item.
Dagnal Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tattered old clothes. Her golden hair is long and unkept. Her blue eyes have a joyful gleam in them most of the time.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Dagnal enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Passionate. Flaws: Ugly, Hedonist. Bonds: Religious. Occupation: Herbalist
Voice: Aggressive tone
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (30 gp).
Rivaan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white crest is singed and shortened. He wears an eyepatch.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Rich, Military. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 9 (-1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 90 gp. 1 Chain shirt.
Morkral Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a grey coat over a white low-cut shirt, and a deerstalker hat upon his head. His auburn hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Morkral grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Flaws: Insane. Bonds: Attractive, Job, Family, Adventurer. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
Possessions: 1000 cp.
Corkitron Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. His hair is brown and curly. He has violet eyes.
Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Corkitron was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He has had some formal painting training, and achieved minor success. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends.
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 11)
Armor Class 9
Hit Points 132 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Sylvan, Draconic
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
Possessions: 40 pp. Brown-green garnet (40 gp). Lapis lazuli (7 gp). Coral (40 gp). Sardonyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azza Glory, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a fancy green dress. Her blue hair is lengthy and is close to two feet long. She has silver eyes.
Personality: She is happy with her job as a Engraver. She turns her eye from what people do, preferring to live and let live. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Azza was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She became a Engraver soon after.
Motivation: She'd like to take her coworkers down a peg; and marry her sister to traveling adventurers
Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Poor, Family. Occupation: Engraver
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 40 pp. 1 Half-Plate. 1 Darkwood Buckler. 1 Banded mail.
Frederick Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears yellow leather gloves, a yellow jacket, and tight pants. He keeps his long brown hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Insomniac, Hedonist. Bonds: Mentor, Poor. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 13000 cp. Hematite (16 gp). Obsidian (16 gp). Pink pearl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!