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NPC Generator

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Advanced [show]


Taklinn Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Taklinn studied abroad. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and he feels threatened by others

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Nature. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Taklinn Broodfist, Male Dwarf Sorcerer 7
Medium (4'4") Dwarf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 9 (-1)10 (+0)
Skills Nature +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wiggan Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a worn and beaten armor. His brown hair has been sun bleached extensively. His eyes are likewise gray.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a son. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To end his boredom.

Flaws: Addict, Mundane. Bonds: Enemies, In love. Occupation: Cook

Voice: Boston accent

Attributes [hide]

Wiggan Goodearth, Male Halfling Barbarian 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 10
Hit Points 65 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Raam Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports green clothing, slightly heavier than average wear. He keeps his white hair in a pixie cut. His fierce gold eyes like to dwell on things.

Personality: This man loves writing and to teach people writing more than just about anything. He is a very good compulsive liar and kleptomaniac.

History: Born in the north to a Actor, Raam learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Actor and was forced into it by his family.

Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Job, Family. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Raam Sanity, Male Tiefling Warlock 13
Medium (6'8") Tiefling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 100 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 18 (+4)13 (+1)
Skills Insight +8, Medicine +8
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 1000 gp. Sardonyx (50 gp). Moss agate (13 gp). Lapis lazuli (13 gp). Blue star sapphire (1000 gp). Bloodstone (50 gp). Deep blue spinel (1200 gp). Violet garnet (1200 gp). Amber (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this eastern man is well dressed, constantly wearing a blue suit, tan shirt, and blue tie. He has wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Glim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Mason. He then took over the family business and is one of the better Mason for hire.

Motivation: Further expansion of business; and dragonborn compassion

Ideals: Athletic. Flaws: Racist. Bonds: Adventurer, Poor, Job. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Glim Shadowcloak, Male Gnome Cleric 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)8 (-1) 11 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1700 sp. Alexandrite (400 gp). Moonstone (40 gp).


Social Check DCs


Kansif Dryden, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many blue ritualistic tattoos. She sports white clothing, slightly heavier than average wear. She wears her silver hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She also is a firm believer in the womanly ideal.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved out south to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and her religion dominates her actions

Flaws: Depressed, Impulsive. Bonds: Military, Criminal record, Religious. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Kansif Dryden, Female Half-Orc Rogue 1
Medium (6'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)10 (+0) 15 (+2)9 (-1)
Skills Athletics +4, History +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Yurgunn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. She is tall, broad shouldered and powerfully built. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes are green and she is always smoking a pipe.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She got into the Adventurer business at a young age. Yurgunn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Yurgunn decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She inherited the family business which she has now maintained for 15 years.

Motivation: She wants to get laid; and wants a kiss

Ideals: Fighting, Joker. Bonds: Job, Criminal record, Has a crush. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Yurgunn Goldfinder, Female Dwarf Barbarian 6
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 65 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)7 (-2) 11 (+0)12 (+1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Kriv Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His gold crest is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Athletic, Impeccable, Artistic. Bonds: Immigrant, Criminal record. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kriv Lhamboldennish, Male Dragonborn Adept 3
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)11 (+0) 10 (+0)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Edge Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a broad hat to hide his balding. He has a tattooed face.

Personality: Edge speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Mortician, who enjoyed hunting, Edge was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Edge took refuge in the old dungeon and found the beat up flail and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic, Impeccable, Justice. Bonds: Rich, Nature. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Edge Shore, Male Tabaxi Cleric 3
Medium (6'9") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 12 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 16000 cp.


Social Check DCs


Matilda Burton, Female Human [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She has a slight overbite and is overall scrawny. She has wavy silver hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also hits on women, regardless of circumstances.

History: Matilda lived on a farm with her mother, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is untrained/undisciplined, which makes her dangerous.

Motivation: Expand her business.

Flaws: Insane. Bonds: Attractive, Job, Has a crush, Family. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Matilda Burton, Female Human Barbarian 8
Medium (5'7") Human, Lawful Evil (CR 8)
Armor Class 12
Hit Points 81 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 10 (+0)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp.


Social Check DCs

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