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NPC Generator

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Advanced [show]


Barbena Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who is generally well dressed albeit a few years behind the times. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: Barbena is depressed about a lot of things. She tends to be a nihilist. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was taken as a slave by a traveling circus and forced to perform Being a Mercenary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She loathes her own lifestyle; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Criminal record, Slave. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Barbena Lutgehr, Female Dwarf Warrior 12
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 109 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)16 (+3) 11 (+0)6 (-2)
Skills Intimidation +2, Religion +7
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Gnome, Infernal
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Moonstone (40 gp). Fiery yellow corundum (400 gp). Golden pearl (60 gp). Iolite (40 gp). Black pearl (1100 gp).


Social Check DCs


Oren Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this eastern man is wearing a perfectly clean shirt and pair of pants. His long silver hair is drawn into a two foot long braid. His eyes are likewise green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Oren took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Artistic, Gifted, Justice. Bonds: Attractive. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Oren Honeypot, Male Halfling Rogue 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 45 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)14 (+2) 18 (+4)11 (+0)
Skills Acrobatics +7, Religion +5
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +5

Possessions: 20000 cp.


Social Check DCs


Harvest Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She is bristling with hidden weapons, mostly greataxes and falchions. Her black fur is unkempt and raggedy. Her eyes are likewise green.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Harvest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harvest. She used her abilities to trick people and travel the world for free.

Motivation: To prove her worth to the world.

Flaws: Ugly, Cynical, Impulsive. Bonds: Criminal record, Poor. Occupation: Roofer

Voice: growls and snarls, animalistic

Attributes [hide]

Harvest Running, Female Tabaxi Cleric 4
Medium (5'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)11 (+0) 13 (+1)18 (+4)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 5000 cp. 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Mardnab Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her top hat is riddled with cuts and holes. Her brown unseeing eyes seem to look past you.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: Mardnab was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She feels kind of lost in life.

Ideals: Artistic. Flaws: Ugly, Disease, Selfish. Bonds: Poor, Military. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Mardnab Gimlen, Female Gnome Aristocrat 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 20 (+5)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Spring On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze and is in decent physical shape. She has dyed her greying orange fur a little too much giving a sharp orange color. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born in the north, but her parents moved at a very young age to the east. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Adventurer for the past few years.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Joker. Bonds: Rich, Religious, Immigrant, Job. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Spring On the Water, Female Tabaxi Ranger 10
Medium (4'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)17 (+3) 16 (+3)16 (+3)
Skills Acrobatics +7, Arcana +7
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Halfling
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2100 gp. Silver comb with moonstones (500 gp). Brass mug with jade inlays (200 gp). Silver ewer (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver comb with moonstones (500 gp). Silver ewer (60 gp). 1 Minor magic item.


Social Check DCs


Shamash Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his warhammer. His green crest is singed and shortened. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the south to a Crown-heir, Shamash learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Shamash Wivvyrholdalphiax, Male Dragonborn Aristocrat 3
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 9 (-1)15 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Morkral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt, marred by chocolates. His white hair is singed and shortened. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his mother was called into army service. He found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and wants to have a good time and be beloved

Ideals: Optimist, Extrovert. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Morkral Daerdahk, Male Dwarf Adept 9
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 14
Hit Points 63 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 17 (+3)12 (+1) 17 (+3)9 (-1)
Skills Persuasion +2, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 15000 sp. Chrysoberyl (140 gp). Banded agate (5 gp). Amethyst (140 gp). Deep green spinel (140 gp). Emerald (1000 gp). Zircon (80 gp).


Social Check DCs


Margery Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she has the majority of her body covered in plate. Her silver hair is greasy and uncared for. She has blue eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with her god.

History: She was born in the west, but her parents moved at a very young age to the east. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions.

Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Margery Teinithra, Female Half-Elf Fighter 6
Medium (5'1") Half-Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)17 (+3) 8 (-1)10 (+0)
Skills Athletics +3, Nature +6
Senses Passive Perception 9
Languages Common, Elven, Halfling, Goblin, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6

Possessions: 3000 sp. Red spinel (80 gp). Golden yellow topaz (800 gp). Violet garnet (800 gp). Blue sapphire (800 gp). 1 Minor magic item.


Social Check DCs


Rosamund Weld, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. Her green unseeing eyes seem to look past you.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Flaws: Disease, Antagonistic. Bonds: Job, Mentor, Religious, Enemies. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Rosamund Weld, Female Human Warlock 11
Medium (4'10") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)18 (+4) 15 (+2)13 (+1)
Skills Insight +6, Religion +8
Senses Passive Perception 12
Languages Common, Elven, Druidic, Aquan, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16433333100

Possessions: 1100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). A necklace of small pink pearls (1000 gp). A necklace of small pink pearls (1000 gp). Fire opal pendant on a fine gold chain (2400 gp).


Social Check DCs

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