Cask Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). He keeps his brown fur in a flapper bob. His eyes are hazel and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Cask was born in the east. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Gardener. He then took over the family business and is one of the better Gardener for hire.
Motivation: He would like to get married and retire; and he is unsatisfied with his job
Ideals: Philantrophist, Joker, Persistence. Bonds: Job, Has a crush. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Adelard Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and carries longbows. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up longbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Fighting. Flaws: Ugly, Hedonist, Forgetful. Bonds: Nature. Occupation: Herbalist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
Possessions: 3000 cp. 2 Antitoxin.
Skirt Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing a long, brown, dusty cloak. He wears his brown fur down. His eyes are blue and beady.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Dyer.
Motivation: A deep hatred of drow; and to be a apothecary again
Flaws: Ugly, Shy, Forgetful. Bonds: Rich, Job, Enemies. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 500 gp.
Gimble Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a blue armored body suit, with a simple yellow line shooting up and back down. He has a small bristly mustache and wavy blonde hair. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gimble was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his singing dream.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Athletic, Artistic, Logical. Bonds: Family. Occupation: Courier
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 7)
Armor Class 11
Hit Points 64 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Crampernap Leffery, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His brown hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: Crampernap wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Crampernap lived on a farm with his father, near the main road leading to a nearby town. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.
Motivation: He would like to get married and retire; and an old rival family wants him found
Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Family, Has a crush. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 11)
Armor Class 10
Hit Points 72 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2500 gp.
Argran Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His red hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss; and he's attracted to the pc
Ideals: Fighting. Flaws: Fearful, Ugly. Bonds: Has a crush. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. 1 Banded mail.
Olunt Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a grey shirt with thin green vertical stripes and blue pants, marred by teas. His white hair is still thick. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Olunt will drive conversation. He also has developed a complete distrust of the Farmer profession.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Unemployed.
Motivation: Sabotage a competitor.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 4000 cp. 1 Breastplate.
Sarah Shelley, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a robe, a symbol of the sun god around her neck, and a shortbow on her belt. She wears a colorful flower in her golden hair. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She is very quiet and rarely speaks above a whisper. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in the east, but her parents moved at a very young age to the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to be a cook again
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Terran, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Cloud Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and she perpetually has her longsword ready. She sports a flattop fur cut. Her eyes are a pleasant blue.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She misses her home and complains about the freezing weather, even in summer.
History: The child of a Mercenary, who enjoyed hunting, Cloud was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and she desires power and/or immortality
Ideals: Fighting, Joker. Bonds: Attractive, Immigrant, Nature. Occupation: Server
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!