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NPC Generator

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Advanced [show]


Chay Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many red ritualistic tattoos. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His black hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He has worked as a Stylist like his mother before him.

Motivation: Balancing his hectic life and new Stylist responsibilities is difficult.

Flaws: Secretive, Disease. Bonds: Attractive, Enemies, Job. Occupation: Stylist

Voice: Speaks in third person

Attributes [hide]

Chay Fastfoot, Male Halfling Paladin 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 8 (-1)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 gp.


Social Check DCs


Anthony Whitby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a grey collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has wavy silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he feels threatened by others

Flaws: Antagonistic, Fearful, Disease. Bonds: Enemies. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Anthony Whitby, Male Human Wizard 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Deception +5, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Mantus Joy, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. He wears a small hat to cover his moderate length silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Shy. Bonds: Rich, Slave, Mentor. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Mantus Joy, Male Tiefling Druid 3
Medium (5'11") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Ghesh Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear green clothing when he does not wear armor. He has no crest. He has red eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He served in the navy to pay for his family's outstanding loans. When Ghesh reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Opinionated, Justice, Fighting. Flaws: Ugly. Bonds: Military. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Ghesh Wivvyrholdalphiax, Male Dragonborn Adept 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)7 (-2) 11 (+0)13 (+1)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs


Dee Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear red pants and tee shirts, and she perpetually has her longbow ready. Her tied-back hair is silver. Her green eyes lackadaisically let the world flow into them.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a minor phobia of water and hates getting wet.

History: Dee was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and she is terrified, and will act out of fear

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Dee Goodearth, Female Halfling Druid 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)14 (+2) 14 (+2)7 (-2)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Halfling, Giant, Gnome
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 100 gp. Malachite (6 gp). Aquamarine (1000 gp). Rich purple corundum (500 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Browning, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely brown suit with grey socks and a vest with buckled shoes. Her black hair is slicked back into a classic pompadour. She has a dull look in her blue eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Heather was raised in a hard working conservative environment. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. During her travels, Heather and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Heather discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Heather fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Nothing but the best is good enough for her; and she is unsatisfied with her job

Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Heather Browning, Female Human Ranger 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)15 (+2) 8 (-1)9 (-1)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Amber (60 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tervaround Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has a moderate pudge and is not very fit. She has no hair. Her brown eyes lackadaisically let the world flow into them.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is lazy, self-centered, vain, and jealous.

History: Tervaround was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Painter. She has built up a small fortune and can afford her own way.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and sabotage a competitor

Flaws: Ugly, Selfish. Bonds: Job, Rich, Debt. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Tervaround Fiddlefen, Female Gnome Warrior 5
Small (3'4") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)13 (+1) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee -1 / 2d4-4, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. Coral (130 gp). Moonstone (50 gp). Black opal (1600 gp). 1 Minor magic item.


Social Check DCs


Pallabar Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He usually wears his blue robe and has his warhammer always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His brown hair and beard is wavy and long. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born several months after his father was called into army service. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Slave, Military. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Pallabar Nucklestamp, Male Gnome Paladin 6
Small (3'4") Gnome, Neutral Evil (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)16 (+3) 16 (+3)8 (-1)
Skills Acrobatics +2, Animal Handling +6
Senses Passive Perception 13
Languages Common, Gnome, Terran, Gnoll, Ignan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 20000 cp. Star rose quartz (30 gp).


Social Check DCs


Az-Adar Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries kukris. He has chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.

History: Born in the south his family was never financially stable. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Az-Adar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence, Gifted. Bonds: Attractive, Poor. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Az-Adar Hackney, Male Half-Orc Commoner 7
Medium (5'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 12 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)13 (+1) 13 (+1)12 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1000 sp.


Social Check DCs

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