Vadania Siannodel, Female Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her whole body is exceptionally muscular. Her white hair is drawn into a tight pony tail with a dagger scrunchie. Her eyes, though not visible through her cowl, are amber.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Vadania was born with her mother's beautiful face. Vadania was born on a far southern plains where she grew up under the tutelage of her mother, an expert Fletcher. She moves from town to town, unable to find a place to settle.
Motivation: Her spouse's relatives view her with great suspicion.
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant, Family. Occupation: Fletcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Arara Floshem, Female Elf [Permalink]
Personal [hide]
Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and sports empty pouches on her belt. She sports a flattop hair cut. Her gray eyes dart from person to person to random spaces in the air.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born in a small plains village. She struck it rich when she found rare goods in large quantities. She inherited the family business which she has now maintained for 5 years.
Motivation: Expand her business.
Ideals: Philantrophist. Bonds: Rich, Has a crush, Nature, Job. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Kyle Denholm, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a broad hat to cover his moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Servant business.
History: He was born in a small desert village. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Servant job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Persistence. Bonds: Poor, Job, Nature, Attractive. Occupation: Servant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.
Azza Loyalty, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She has a slight overbite and is overall scrawny. She keeps her dark red hair in a flapper bob. Her black eyes dart from person to person.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Azza is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Azza was born in the north. At a young age she loved to build and create. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. By chance she met her sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Joker, Persistence. Flaws: Racist. Bonds: Attractive, Family. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 12)
Armor Class 11
Hit Points 47 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 8 (-1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 pp. Bloodstone (80 gp). Freshwater pearl (13 gp). Blue star sapphire (1600 gp). Star ruby (1600 gp). Banded agate (13 gp). Hematite (13 gp). Smoky quartz (80 gp). Rock crystal (80 gp).
Dazzazn Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a green collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His rusty crest is greasy and uncared for. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Bhevek TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is auburn and curly. He has blue eyes and a white hat with a blue feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs
Ideals: Joker, Athletic. Flaws: Disease. Bonds: Nature, Religious. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp.
Emerald Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears professional attire. His fur is gray, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered north to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Shy, Mundane, PTSD. Bonds: Attractive. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 14 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.
Rolf Wheatley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a blonde handlebar mustache and slicked back blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs
Ideals: Logical. Flaws: Greedy, Mundane. Bonds: Attractive, Rich. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Pyra Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who typically wears a sleeveless long coat of deep black leather and dull green iron scale mail, she is not a threatening figure. She wears her brown hair up. She wears large thick round spectacles.
Personality: She is irascible and easily irritated. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Pyra was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp.
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