Traulam Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern woman is dressed in an above average manner. Her hair, while still mostly red, has prominent grey streaks. Her eyes are amber and catlike.
Personality: Stoic and calm, she prefers to meditate than take action. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born the only child of a wealthy merchant. From there she went from mercenary job to mercenary job. She has been a successful dealer in antiques buying low and selling high.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: Rose (30 gp). Lapis lazuli (9 gp). Rock crystal (30 gp). Violet garnet (1200 gp).
Helgret Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and lanky with angular features, she is an attractive figure. She wears a brown armored body suit, with a simple red line shooting up and back down. Her hair is short and white. Her eyes are brown.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is able to make almost anything out of random pieces of junk.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and seeks redemption
Ideals: Disciplined, Gifted, Logical. Bonds: Attractive. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 pp. Moonstone (80 gp). Banded agate (10 gp). Zircon (80 gp). Eye agate (10 gp).
Tree Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'6", this woman is well dressed, constantly wearing a pastel suit, tan shirt, and black tie. Her beige fur is thinning but still full. She has a dull look in her copper eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of western immigrants she idolized her father. She moved out east to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Wants to work out more often; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Soapmaker
Voice: French accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 11)
Armor Class 13
Hit Points 37 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1400 gp. Banded agate (9 gp). Banded agate (9 gp). Alexandrite (900 gp). Azurite (9 gp). Chrysoprase (20 gp). Onyx (20 gp). Azurite (9 gp). Star ruby (1600 gp). Hematite (9 gp). Red garnet (110 gp).
Stannor Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, red, dusty cloak. He is an epitome of beauty. His blonde hair is cut jaggedly and amateurishly. His eyes are hazel.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the west to a Interpreter, Stannor learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: Further expansion of business; and he is content
Ideals: Philantrophist, Athletic. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Spanish accent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Fenriz Belief, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a long, green, dusty cloak. His hair is short and white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Weaver profession.
History: Fenriz was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he has a rivalry with the church that dominates his actions
Bonds: Enemies, Job, Attractive, Religious. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 6)
Armor Class 8
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 4000 sp. Black pearl (600 gp). Onyx (20 gp). Alexandrite (600 gp).
Don Northcott, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a brown costume with the symbols of magic on his torso. His right hand appears badly burned and disfigured. His hair is long and chestnut with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.
History: Don was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Flaws: Hedonist, Selfish. Bonds: Poor, Adventurer. Occupation: Shipwright
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 9)
Armor Class 11
Hit Points 30 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 80 pp.
Lance Marlowe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His auburn hair is cut short. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the south. Lance was born on a far southern island where he grew up under the tutelage of his father, an expert Scribe. Days after completing his studies, news broke out that his hometown was attacked by giants. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Insomniac. Bonds: Rich, Immigrant, Enemies. Occupation: Scribe
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 73 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: Black pearl (500 gp). Red spinel (90 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item.
Murook Walcott, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a large black jacket. She is portly but not overly obese. Her auburn hair has been sun bleached extensively. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: Murook is depressed about a lot of things. She tends to be a nihilist. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born to a criminal king-pin and mafia family Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Immigrant, Criminal record, Adventurer. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60 pp. Golden yellow topaz (1500 gp). Malachite (14 gp). Eye agate (14 gp).
Quelenna Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This woman wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on her belt. Her hair is golden and curly. She wears round tiny glasses practically rammed into her face.
Personality: Always inclined to offer people food she seems plenty friendly. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Quelenna was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She has achieved small success as a Junk Dealer.
Motivation: She is greedy.
Ideals: Philantrophist, Athletic. Flaws: Fearful. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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