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NPC Generator

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Advanced [show]


Quarion Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His long black hair reaches down to his waist. His violet eyes are passionate and lively.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. A gifted student he started as a Carter, but he got bored and became a Healer. He inherited the family business which he has now maintained for 9 years.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Gifted, Entrepeneur. Bonds: Poor, Job, Immigrant. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Quarion Ariessus, Male Elf Bard 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 8
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)14 (+2) 7 (-2)16 (+3)
Skills Intimidation +5, Stealth +0
Senses Passive Perception 8
Languages Common, Elven, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ovina Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a well pressed and immaculate suit (or dress). Her whole body is exceptionally muscular. With wild red hair. She has gleaming, smiling brown eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like her mother and her sister before her, after school she went straight into learning to become a Beggar. She tends to her Beggar job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Rich, Job. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Ovina Holderhek, Female Dwarf Wizard 1
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 19 (+4)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 300 sp.


Social Check DCs


Efferil Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'7". He wears many layers of old clothing at all times, and his gloved hand is found clutching a bow. His brown hair is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Days after completing his studies, news broke out that his hometown was attacked by giants. Efferil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly. Bonds: Poor, Criminal record, In love, Religious, Enemies. Occupation: Soapmaker

Voice: Russian accent

Attributes [hide]

Efferil Martell, Male Half-Elf Barbarian 11
Medium (5'7") Half-Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 70 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 12 (+1)18 (+4)
Skills Deception +8, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 100 pp. Obsidian (12 gp). Brown-green garnet (60 gp). Zircon (60 gp). Azurite (12 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Doudra Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing left leg. She is renowned for her bright black dresses and hats. Her black crest is drawn into a tight pony tail with a card scrunchie. She has red eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is frequently practicing swordplay.

History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She has worked as a Sculptor like her mother before her.

Motivation: To end her boredom; and sabotage a competitor

Flaws: Insomniac, Disease, Mundane. Bonds: Military, Job. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Doudra Turnuroth, Female Dragonborn Aristocrat 9
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)12 (+1) 9 (-1)16 (+3)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Azza Conviction, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a black collared shirt and brown skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She wears a small hat to hide her balding. Her half smiles and gold eyes are beguiling and draw you in.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Azza was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Azza's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Azza Conviction, Female Tiefling Ranger 6
Medium (5'11") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)18 (+4) 16 (+3)20 (+5)
Skills Persuasion +8
Senses Passive Perception 13
Languages Common, Gnome, Terran, Halfling, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Just what you see.


Social Check DCs


Seere Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'0" and wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her scimitar. Her left leg appears badly burned and disfigured. Her hair is dark red and curly. Her black eyes are passionate and lively.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a pair of adventurers, Seere grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Opinionated. Flaws: Forgetful. Bonds: Adventurer. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Seere Malevolence, Female Tiefling Druid 8
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills Insight +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helgret Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear flannel. Her black hair is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Guard arts, while her father instructed her in etiquette, music and courtly manner. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Optimist. Flaws: Emotional. Bonds: Immigrant, Rich, Mentor. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Helgret Battlehammer, Female Dwarf Ranger 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)11 (+0) 10 (+0)6 (-2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1900 sp.


Social Check DCs


Zook Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a tan and black handkerchief worn on his right side. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fierce blue eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 6 years.

Motivation: To settle down with his crush; and balancing his hectic life and new barrister responsibilities is difficult

Flaws: Shy. Bonds: Religious, Poor, Job, Has a crush. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Zook Horcusporcus, Male Gnome Sorcerer 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)12 (+1) 15 (+2)17 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 500 gp.


Social Check DCs


Ortegar Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing red shirts, loose pants, and blazers most of the time. His hair is golden and curly. He is baby faced.

Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of southern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Joker. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Ortegar Tosscobble, Male Halfling Commoner 3
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)17 (+3) 13 (+1)10 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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