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NPC Generator

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Advanced [show]


Gorbundus Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His rusty crest is greasy and uncared for. His red eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Gorbundus grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Has a crush, Adventurer, Job. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Gorbundus Turnuroth, Male Dragonborn Cleric 12
Medium (6'2") Dragonborn, Chaotic Good (CR 12)
Armor Class 11
Hit Points 54 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)13 (+1) 17 (+3)13 (+1)
Skills Perception +7, Performance +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443320

Possessions: Eye agate (7 gp). Sard (80 gp). Aquamarine (200 gp). Alexandrite (200 gp). Rhodochrosite (7 gp). Carnelian (80 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Himo Aloro, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tan painted combat armor at almost all times. His black hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Himo lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Himo Aloro, Male Elf Aristocrat 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)16 (+3) 12 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Shautha Heiser, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her auburn hair is well kept. Her violet eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has all her life been fascinated with music.

History: Shautha was born in the south. At a young age she loved to build and create. In her 18th year, her parents were killed by a giants raid, leaving Shautha alone in the world. After a stint in an orphanage, she was adopted. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of giants; and sabotage a competitor

Ideals: Artistic, Persistence. Flaws: Depressed. Bonds: Enemies, Job. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Shautha Heiser, Female Half-Orc Warrior 7
Medium (4'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Athletics +6, Performance +3
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 12000 sp. Coral (130 gp). Deep blue spinel (600 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manea Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. Her hair is brown, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She feeds upon the attention of others.

History: The child of a Assassin, who enjoyed hunting, Manea was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manea took refuge in the large cave and found the beat up warhammer and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and to pay off her debts

Ideals: Impeccable. Bonds: Attractive, Nature, Rich, Debt. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Manea Ecstasy, Female Tiefling Ranger 9
Medium (5'3") Tiefling, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)15 (+2) 7 (-2)20 (+5)
Skills Athletics +3, Stealth +3
Senses Passive Perception 8
Languages Common, Ignan, Giant
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 gp. 1 Minor magic item.


Social Check DCs


Valanthe Feeny, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a long, violet cloak, and carries clubs. She has moderate length brown hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Valanthe embodies much of what other species detest in the Half-Elves. She misses her home and complains about the freezing weather, even in summer.

History: She was born the only child of a wealthy merchant. At a young age her father died while driving off some dire rats. Her mother being the stubborn sort decided to stay and helped train her in club use. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Retire the richest woman in the west; and revenge

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Valanthe Feeny, Female Half-Elf Warrior 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 4 (-3)17 (+3) 13 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. Pink pearl (140 gp). Smoky quartz (50 gp).


Social Check DCs


Callie Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. Her attire stands in sharp contrast to her pickaxe, which is beautifully polished and possesses an ornate carving of a clover on it. Her red hair is drawn into a tight pony tail with a clover scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Callie enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Gifted from a young age, Callie studied abroad. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She was granted druidic powers by her dying brother.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Insomniac, Hedonist. Bonds: Adventurer. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Callie Goodbarrel, Female Halfling Adept 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 9 (-1)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Abyssal, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 30000 cp. Jet (110 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He keeps his silver hair in a pixie cut. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.

History: He comes from a rich eastern family. His father was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: He seems to be bored by most things; and he is content

Ideals: Persistence. Flaws: Insomniac, Mundane. Bonds: Rich, Job. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Aramil Teinithra, Male Elf Adept 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 4 (-3)15 (+2) 13 (+1)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs


Kite Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light pastel in addition to tight pants. He has white fur. His face is scarred and worn.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero

Flaws: Ugly, Fearful. Bonds: Adventurer, Family, Rich. Occupation: Servant

Voice: Switch between two voices

Attributes [hide]

Kite Thundercloud, Male Tabaxi Monk 13
Medium (6'1") Tabaxi, Lawful Neutral (CR 13)
Armor Class 15
Hit Points 70 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5

Possessions: 200 pp. Jeweled gold crown (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). A silver and pearl hairclip (60 gp). Large well-done wool tapestry (200 gp). Old masterpiece painting (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Right-Handed On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. His fur is cut close to his head. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Right-Handed wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Disciplined, Pacifist, Gifted. Flaws: Addict. Bonds: Poor. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Right-Handed On the Water, Male Tabaxi Monk 3
Medium (5'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 6 (-2)16 (+3)
Skills Medicine +0
Senses Passive Perception 8
Languages Common, Goblin, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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