Varis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A 5'4" western man, he sports blue clothing, slightly heavier than average wear. His white hair is slicked back into a classic pompadour. His eyes are green and he is always smoking a pipe.
Personality: Varis is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has set out to sabotage the competition.
Motivation: He wants to get laid; and he is content
Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Job, Has a crush. Occupation: Shipwright
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 100 sp. Deep green spinel (70 gp).
Azgrom Trowbridge, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He keeps his auburn hair in a flapper bob. He has a dull look in his hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Crown-heir for hire.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Philantrophist, Artistic. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 16)
Armor Class 9
Hit Points 102 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 400 pp. Emerald (1500 gp). Amber (110 gp). Coral (110 gp). Smoky quartz (20 gp). White pearl (110 gp). Chrysoberyl (110 gp). Fire opal (1500 gp). Aquamarine (1600 gp). Star ruby (1500 gp). Chalcedony (20 gp). Violet garnet (1600 gp). Obsidian (8 gp). Sard (20 gp). Star rose quartz (20 gp). Eye agate (8 gp). 1 Medium magic item. 1 Medium magic item.
Ahinar Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears suspenders and tan workpants. Her shirt is black, and she wears a heavy tan leather apron most of the time. She keeps her auburn hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Ahinar was born in the north. At a young age she loved to build and create. Over the years she perfected her riding and shooting skills. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end her boredom
Ideals: Philantrophist, Fighting, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Junk Dealer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Heather Solvenstein, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and sports empty pouches on her belt. Her head has been shaved. She wears large thick round spectacles.
Personality: She loves telling others what to do and how they should feel about things. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful slaver made her what she is. She was an apprentice working in her father's forge. She has worked as a Merchant like her father before her.
Motivation: Expand her business.
Ideals: Opinionated. Flaws: Ugly. Bonds: Enemies, Mentor, Job. Occupation: Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 40 gp.
Tree Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His black fur is kept up in a ponytail inside a feathered hat. His blue eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Tree was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Flaws: Ugly, Mundane, Insane. Bonds: Criminal record. Occupation: Sailor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilkass Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western woman wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her gold crest is lengthy. She has red eyes and a black hat with a brown feather.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Gilkass lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants to raise her children well; and to unite with her sister
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Enemies, Family. Occupation: Barber
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 8)
Armor Class 13
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 130 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (600 gp). Solid gold idol (800 gp). Carved bone or ivory statuette (60 gp).
Mumpena Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this southern woman wears a blue wide-brimmed hat and blue clothes. She sports a flattop hair cut. Her eyes are a pleasant gray.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She got into the Marshal business at a young age. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mumpena took refuge in the ruined castle and found the beat up club and armor she uses now. She has drifted from career to career and currently works as a Marshal.
Motivation: To be a Baker again.
Ideals: Athletic, Optimist. Flaws: Selfish. Bonds: In love, Job, Nature. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 69 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1400 gp.
Markosian Fear, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears a fancy green dress. Beneath her clothing is a huge mess of scar tissue. Her blue hair is heavily combed to the left. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great joy in being the best Marshal in town.
History: She was born to a criminal king-pin and mafia family Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has recently gotten a pet goose that steals things from people.
Motivation: Sabotage a competitor; and to be a courier again
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Slave, Job, Criminal record. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (4'11") Tiefling, Lawful Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Portia Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: A 3'2" northern woman, she wears many layers of old clothing at all times. Her hair is brown and curly. She wears a mask on her face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a logical person and will generally grow upset if things defy logic and science.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the north, certain she would find work there.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Slave, Immigrant. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Sylvan, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 800 gp. Jasper (40 gp). Amethyst (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!