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NPC Generator

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Advanced [show]


Dayereth Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His golden hair is kept up in a ponytail inside a deerstalker hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with his god.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Dayereth was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dayereth's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Slave. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Dayereth Teinithra, Male Elf Fighter 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Chain shirt. 1 Buckler.


Social Check DCs


Vanuath Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair has been sun bleached extensively. His gray eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Vanuath hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Vanuath Cithreth, Male Elf Paladin 13
Medium (5'1") Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 69 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)17 (+3) 12 (+1)10 (+0)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Celestial, Gnoll, Auran
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2000 gp. Bloodstone (60 gp). Red garnet (40 gp). Peridot (60 gp). Moonstone (60 gp). Brown-green garnet (40 gp). Aquamarine (1000 gp). Amber (40 gp). Red-brown spinel (40 gp). Violet garnet (1000 gp). 1 Medium magic item.


Social Check DCs


Geoffrey Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His feathered hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Roofer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Ugly, Disease, Forgetful, Insomniac. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Berevan, Male Half-Elf Aristocrat 1
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Elven, Auran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 1000 cp.


Social Check DCs


Olgoth Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. He wears a wide-brimmed hat to cover his moderate length brown hair. His fierce hazel eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Olgoth is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He got away from his former life and has fallen to alcoholism.

Motivation: Regain custody of his son; and half-orc compassion

Flaws: Selfish, Addict, Racist. Bonds: Family, Nature. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Olgoth Hartford, Male Half-Orc Wizard 7
Medium (6'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is dressed in earthy colors with a grey and violet handkerchief worn on her left side. She keeps her long chestnut hair kept up in a rat tail. She wears an eyepatch.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Gifted from a young age, Gurdis studied abroad. She moved from fad to fad and when she turned 15 she discovered painting. She has set out to sabotage the competition.

Motivation: To prove her worth to the world; and she'd like to take her coworkers down a peg

Ideals: Gifted, Artistic. Flaws: Ugly, Selfish, Impulsive. Bonds: Job. Occupation: Spy

Voice: Nasally tone

Attributes [hide]

Gurdis Rakankrak, Female Dwarf Aristocrat 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 8 (-1)12 (+1)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1100 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Charles Royal, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are brown and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is searching for what he claims is his rightful reward.

Motivation: Wants to raise his children well.

Ideals: Disciplined. Bonds: Adventurer, Family, Criminal record. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Charles Royal, Male Human Bard 11
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 66 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 18 (+4)13 (+1)
Skills Perception +8, Survival +8
Senses Passive Perception 18
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433331

Possessions: Embroidered and bejeweled glove (2000 gp). Carved bone or ivory statuette (70 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a pastel poncho over his likewise colored trousers and shirt. He has done his best to style his black fur to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the east, but his parents moved at a very young age to the north. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against giants

Ideals: Gifted, Fighting. Bonds: Poor, Attractive, Immigrant. Occupation: Crown-heir

Voice: Speaks like tongue is numb

Attributes [hide]

Harvest Of Snakes, Male Tabaxi Wizard 3
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)13 (+1) 10 (+0)17 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Pelt Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who prefers to wear pastel clothing when she does not wear armor. Her fur is greying and her face has many wrinkles. Her fierce amber eyes like to dwell on things.

Personality: Pelt hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Her spouse's relatives view her with great suspicion; and a need for knowledge about a nearby landmark

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Pelt Treat, Female Tabaxi Druid 12
Medium (6'2") Tabaxi, Lawful Good (CR 12)
Armor Class 11
Hit Points 46 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 12 (+1)16 (+3)
Skills Deception +7, Medicine +5
Senses Passive Perception 11
Languages Common, Giant, Auran, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 1000 gp. Silver comb with moonstones (900 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enna Hanali, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is wearing a long, blue, dusty cloak. She wears a broad hat to hide her balding. She is very pretty but has cold, dead eyes.

Personality: Cocky and sure of herself, she believes she is the best Architect born in the past three hundred years. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She tends to her Architect job now, and dutifully fulfills any obligations she has.

Motivation: Money/treasure; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Gifted. Bonds: Attractive, Job, Religious, Rich, Adventurer. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Enna Hanali, Female Elf Aristocrat 4
Medium (5'4") Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)10 (+0) 9 (-1)13 (+1)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. 1 Half-Plate. 1 Buckler.


Social Check DCs

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