Kabbarg Merton, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has slicked back brown hair. Her eyes are amber and catlike.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in the south, but her parents moved at a very young age to the east. Kabbarg was born on a far southern forest where she grew up under the tutelage of her father, an expert Banker. She has never given up on her dancing dream.
Motivation: Find a way to reverse the transformation of her brother; and regain custody of her son
Ideals: Gifted, Artistic. Flaws: Secretive. Bonds: Immigrant, Family. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc, Giant, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Kipper Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he has a large blue mantle and cape that has been intricately interwoven into his pastel robe. His silver hair is drawn into a tight pony tail with a clover scrunchie. His thin eyebrows rest above his beady violet eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.
Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Has a crush. Occupation: Masseuse
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 14)
Armor Class 14
Hit Points 112 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 5000 gp. Fire opal (400 gp). Chrysoberyl (70 gp). White pearl (70 gp). Moonstone (30 gp). Moonstone (30 gp). Rock crystal (30 gp). Aquamarine (300 gp). Canary diamond (2000 gp). Golden yellow topaz (300 gp). Iolite (30 gp). Rock crystal (30 gp). Hematite (11 gp). Golden yellow topaz (300 gp). Violet garnet (300 gp). Fire opal (400 gp). Tourmaline (70 gp). 1 Minor magic item. 1 Minor magic item.
Tarhun Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a colorful flower in his green crest. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Performer who has hired him part-time. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's repulsed by the PC; and regain custody of his daughter
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Family, Rich. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Elama Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black hair is greasy and uncared for. Her blue eyes are passionate and lively.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She got into the Spice Merchant business at a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She now owns her own business.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many orcs want her driven away
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Job, Religious. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 15
Hit Points 21 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 7 (-2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Terran, Ignan
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
Possessions: 600 gp. Hematite (10 gp). Fire opal (400 gp). Aquamarine (700 gp). Blue star sapphire (400 gp).
Krusk Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long auburn hair kept up in a rat tail. He has gleaming, smiling gray eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born at the edge of vast island. Krusk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Fighting. Flaws: Greedy, Shy. Bonds: Immigrant, Nature. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 17)
Armor Class 11
Hit Points 102 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Aquan
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
Possessions: 11000 gp. Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold and topaz bottle stopper cork (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.
Virra Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is dressed in a clean blue cloak covering her clean studded leather. She keeps her auburn hair in a pixie cut. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Virra enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. She then took over the family business and is one of the better Carter for hire.
Motivation: She has money and likes to spend it; and balancing her hectic life and new carter responsibilities is difficult
Flaws: Hedonist. Bonds: Attractive, Job, Rich. Occupation: Carter
Voice: Hissing voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 62 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1400 gp. Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Rock crystal (60 gp). Smoky quartz (60 gp). Tiger eye turquoise (8 gp). Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mara Casilltenirra, Female Half-Elf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she is wearing a long, yellow cloak. With wild chestnut hair. Her eyes are green and she is always smoking a pipe.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Mara enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She got into the Stylist business at a young age. Her first spouse was a Brewer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She would like to get married and retire; and wants to open a new tavern
Flaws: Antagonistic, Hedonist. Bonds: Job, Family, Has a crush. Occupation: Stylist
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zog Hailey, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in a clean white cloak covering his clean studded leather. He wears his black hair up in a very large beehive style do. He has several tiny jet earrings on each ear.
Personality: Zog is depressed about a lot of things. He tends to be a nihilist. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He got into the Sculptor business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Regain custody of his son; and he is greedy
Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Family, Job. Occupation: Sculptor
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 12
Hit Points 105 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 |
Possessions: 4000 gp. An abacus with copper, silver and gold markers (160 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (800 gp).
Aura In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his beige fur in a pixie cut. This green eyed southerner is not easily forgotten.
Personality: Aura hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does not trust anyone and sleeps with one eye open.
History: Aura was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his dancing dream.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Flaws: Insomniac. Bonds: Poor, Attractive. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
Possessions: 400 gp. Deep blue spinel (900 gp). Zircon (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!