Philomena Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She prefers to wear flannel. Her whole body is exceptionally muscular. She wears a small hat to hide her balding. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city she treasured whatever gifts she got. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She left for the south, certain she would find work there.
Motivation: She's repulsed by the PC; and to pay off her debts
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Poor. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Infernal, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 800 gp.
Ermina Stanley, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: Her tongue was cut out and she uses sign language. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in a small village she learned the ways of the warrior from her mother. Like her mother and her brother before her, after school she went straight into learning to become a Knight. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Entrepeneur, Fighting. Flaws: Disease. Bonds: Religious, Job. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 150 gp.
Uthemar Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his silver hair in a flapper bob. This amber eyed southerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.
History: Uthemar lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He now owns his own business.
Motivation: To reunite with his absent father.
Ideals: Gifted. Flaws: Selfish. Bonds: Job, Family. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. Zircon (20 gp). Black opal (1000 gp). Red garnet (100 gp).
Naamah Love, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear green pants and tee shirts, and a wedding ring on her right hand. Her long silver hair is drawn into a two foot long braid. Her eyes are red and catlike.
Personality: She is almost excessively polite to everyone, even when angry. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To get a good night's sleep; and she loathes her own lifestyle
Ideals: Philantrophist. Flaws: Shy, Disease, Insomniac. Bonds: In love. Occupation: Fisher
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 11)
Armor Class 12
Hit Points 45 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2800 gp. Zircon (20 gp).
Tricking Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she has a large pastel mantle and cape that has been intricately interwoven into her grey robe. Her black fur is slicked back into a classic pompadour. Her blue eyes are slightly larger than normal.
Personality: She is fixated on the number 97. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is frequently practicing swordplay.
History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. Recently she has begun working with bootleggers and crooks.
Motivation: To protect her home; and she is greedy
Flaws: Insane. Bonds: Military, Rich, Criminal record, Guardian. Occupation: Glassblower
Voice: Raspy
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 32 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 21 (+5) | 9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 1600 gp. Deep blue spinel (1500 gp). Rhodochrosite (16 gp).
Vicky Tindall, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears tattered old clothes, and is pretty ugly. She has done her best to style her golden hair to look like a famous performer. She wears an eyepatch.
Personality: Cocky and sure of herself, she believes she is the best Healer born in the past three hundred years. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful brothel owner made her what she is. She married young, but lost her spouse to giants. She became a Healer soon after.
Motivation: To be a Shoemaker again.
Flaws: Ugly, Depressed. Bonds: Job, Enemies, Mentor. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Lapis lazuli (11 gp).
Sweet In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'6" western man, he wears a brown costume with the symbols of his god on his torso. His fur is short and cinnamon. He has a dull look in his copper eyes.
Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sweet grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sweet. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic, Disease. Bonds: Has a crush, Criminal record, Adventurer. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 47 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1200 gp.
Silent Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear flannel. Her beige fur is drawn into a tight pony tail with a card scrunchie. Her fierce amber eyes like to dwell on things.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She works hard and plays hard.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She moved out west to avoid the crime she committed. She's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: She has passion for adventuring and risk; and she has decided she is irredeemable
Flaws: Hedonist. Bonds: Job, Immigrant, Criminal record, Adventurer. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Giant, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
Possessions: 200 gp.
Siffress Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She wears professional attire. Her skin is fair and her fingers are delicate and long. Her white hair is cut short with large spiked bangs in the front. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a very good compulsive liar and kleptomaniac.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now mingles about in high society.
Motivation: She's repulsed by the PC; and she feels that her past leaves her morally obligated to help
Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Courier
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 7)
Armor Class 11
Hit Points 62 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 19 (+4) | 8 (-1) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: Just what you see.
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