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NPC Generator

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Advanced [show]


Antinua Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a blue tunic with grey highlights, and long black pants that bunch up around her shoes. She wears her black hair down. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the recently deceased. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born into a rich family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Hunter work with an outfit from a few towns over. Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has built up a small fortune and can afford her own way.

Motivation: Seeks redemption; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Bonds: Criminal record, Rich, Job, Religious. Occupation: Hunter

Voice: French accent

Attributes [hide]

Antinua Ofandrus, Female Elf Warrior 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Right-Handed Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red fur. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a hunchback. Her red fur is thinning but still full. Her eyes are yellow and beady.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to have a good time and be beloved

Ideals: Joker, Justice, Fighting. Flaws: Ugly. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

Right-Handed Prim Posies, Female Tabaxi Ranger 10
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)17 (+3) 10 (+0)18 (+4)
Skills Athletics +3, Stealth +5
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Aquan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: Just what you see.


Social Check DCs


Rieta Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears green cloth garments or leather armor. Her long silver hair is drawn into a two foot long braid. She is missing an eye and her face is severely sunburned. Her one remaining eye shines white.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rieta took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of her son.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Nature, Family. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Rieta Nowhere, Female Tiefling Rogue 8
Medium (5'11") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)9 (-1) 11 (+0)18 (+4)
Skills Athletics +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6

Possessions: 700 gp. Moss agate (13 gp). Red garnet (80 gp). Obsidian (13 gp). Black pearl (900 gp). Obsidian (13 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Menny Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'3". She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She keeps her long brown hair kept up in a rat tail. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born on a small isolated farm. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She used her abilities to travel the world and help people.

Motivation: To clean up the streets; and to protect her home

Ideals: Optimist, Philantrophist. Bonds: Family, Nature, Guardian. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Menny Albaratie, Female Gnome Expert 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)10 (+0) 7 (-2)9 (-1)
Skills Athletics +1, Insight +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. Peridot (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Broce Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of luck around his neck, and a pickaxe on his belt, and sports empty pouches on his belt. His blonde hair is unkempt and raggedy. His eyes are blue and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Broce was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Broce Gimlen, Male Gnome Expert 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills History +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 2000 sp. Pink pearl (100 gp). Deep green spinel (100 gp). Coral (100 gp).


Social Check DCs


Gerald Wakefield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Military. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Gerald Wakefield, Male Human Wizard 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp.


Social Check DCs


Varis Nailo, Male Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'8" when asserting himself. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His violet eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Mortician. He became a Mortician soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting, Persistence. Bonds: Job, Immigrant. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Varis Nailo, Male Elf Sorcerer 13
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 0 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 5 (-3)16 (+3) 8 (-1)10 (+0)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common, Elven, Celestial, Druidic, Terran
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666664

Possessions: 3000 gp. Hematite (16 gp). Malachite (16 gp). Freshwater pearl (16 gp). Tiger eye turquoise (16 gp). Blue diamond (4000 gp). Peridot (80 gp). Alexandrite (1500 gp). Rhodochrosite (16 gp).


Social Check DCs


Nalral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears skinny pants and wears a grey and red robe with the hood down and is in decent physical shape. He has a very tight haircut. He has several tiny ruby earrings on each ear.

Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Nalral was born with his father's beautiful face. A freak accident while working with his Dilettante father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Gifted, Justice. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Nalral Rakankrak, Male Dwarf Monk 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 6 (-2)12 (+1)
Skills Animal Handling +0, Nature +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 9000 cp. 3 Tanglefoot bags.


Social Check DCs


Urshar Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a hunchback. Her long black hair is drawn into a two foot long braid. Her eyes are likewise amber.

Personality: She is overprotective of those who hire her services. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born in a small forest village. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Wants to open a new tavern; and expand her business

Flaws: Ugly. Bonds: Guardian, Immigrant, Nature, Adventurer, Job. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Urshar Silveraxe, Female Dwarf Fighter 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 15 (+2)8 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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