Windy Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His fur, while still mostly yellow, has prominent grey streaks. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Windy lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, his parents were killed by a gnolls raid, leaving Windy alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Windy and his spouse have recently divorced.
Motivation: To unite with his brother; and regain custody of his son
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Family. Occupation: Performer
Voice: Irish accent
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 34 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: Violet garnet (900 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). Obsidian (15 gp). Violet garnet (900 gp). Deep blue spinel (900 gp).
Modean Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and silver. His eyes are red.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Modean studied abroad. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his old friends
Ideals: Optimist, Gifted, Athletic. Bonds: Adventurer, Criminal record. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 30 gp. Peridot (20 gp).
Nuraval Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a Stetson hat to hide his balding. His fierce gray eyes like to dwell on things.
Personality: Eccentric and domineering, Nuraval will drive conversation. He is a great chef.
History: Nuraval was born in the east. At a young age he loved to build and create. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he feels threatened by others
Ideals: Extrovert, Gifted, Persistence. Flaws: Fearful. Bonds: Rich. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 94 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +4
Possessions: 140 pp. Black star sapphire (1300 gp). Bloodstone (70 gp). Chrysoprase (70 gp). Banded agate (10 gp). Sardonyx (70 gp). Coral (80 gp). Malachite (10 gp). Pink pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shadow Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his trident. Beneath his clothing is a huge mess of scar tissue. His beige fur is slicked back into a classic pompadour. He has a dull look in his green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. Shadow was born on a far northern plains where he grew up under the tutelage of his mother, an expert Hunter. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero.
Ideals: Passionate. Bonds: Slave, Adventurer, Immigrant. Occupation: Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Golden pearl (70 gp). Moss agate (4 gp). Peridot (70 gp). Star rose quartz (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.
Ilanis Meliamne, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'7" and is dressed in an above average manner. Her hair is greying and her face has many wrinkles. She is baby faced.
Personality: She exudes charisma. She is a tour de force of persuasion. Ilanis enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ilanis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Mentor, Job. Occupation: Mason
Voice: Breathy voice
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 9)
Armor Class 12
Hit Points 30 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Infernal, Ignan, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1200 gp. Eye agate (15 gp). Pink pearl (110 gp). Violet garnet (700 gp).
Nora Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears baggy brown pantaloons and a green scarf. Her brown hair is lengthy. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She receives visions of the future at random moments
History: Nora was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 11)
Armor Class 10
Hit Points 111 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 19 (+4) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Terran, Gnome, Druidic, Infernal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 50 pp. Large well-done wool tapestry (100 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Gold music box (3000 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp).
Argran Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Bowyer. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his hair in dreadlocks. His brown eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Banker, but he got bored and became a Bowyer. He now travels the world, in search of power and loot.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp. Chalcedony (20 gp).
Burana Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her black boots flare out at the collars. She carries with her a set of lances on her belt, each one with a topaz on the hilt. Her blue crest is drawn into a tight pony tail with a cross scrunchie. Her otherwise smooth face is marked with small tiny scars.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She plays an instrument quite well.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Burana was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 180 pp.
Ortegar Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a violet scarf. He carries a battered falchion and tarnished trident as well. He has chestnut hair. He has a tattooed face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a very good compulsive liar and kleptomaniac.
History: Born in the west to a Bather, Ortegar learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Bather.
Motivation: A rival would like him out of the picture.
Ideals: Fighting. Flaws: Mundane. Bonds: Criminal record, Job, Religious. Occupation: Bather
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
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