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NPC Generator

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Advanced [show]


Drifting Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and sports pastel clothing, slightly heavier than average wear. His gray fur is slicked back into a classic pompadour. He has hazel eyes.

Personality: He dislikes all the random violence that takes place in the west. Drifting is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: When he was but 8 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Apothecary.

Motivation: Regain custody of his daughter.

Ideals: Pacifist. Flaws: Ugly. Bonds: Family, Immigrant, Job. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Drifting Fang, Male Tabaxi Monk 5
Medium (6'4") Tabaxi, Lawful Good (CR 5)
Armor Class 9
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Pallabar Offund, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears skinny pants and wears a blue and green robe with the hood down. He wears his golden hair up in a very large beehive style do. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Addict, Antagonistic. Bonds: Rich, Nature. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Pallabar Offund, Male Gnome Commoner 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 60 pp. Carnelian (20 gp). Onyx (20 gp). Golden pearl (50 gp). Blue quartz (7 gp).


Social Check DCs


Antinua Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This light-skinned female typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. She is tall, broad shouldered and powerfully built. She has slicked back red hair. She tend to wears goggles to shield her eyes.

Personality: She snorts whenever she laughs or is feeling confident. Energy wise she seems alert and responsive.

History: She was born a particularly ugly child, much to the horror of her parents. A gifted student she started as a Herbalist, but she got bored and became a Apothecary. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She doesn't get along with people that don't share her tastes; and she'd like to take her coworkers down a peg

Ideals: Fighting, Professionalism, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Antinua Iranapha, Female Elf Expert 13
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 45 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)7 (-2) 7 (-2)12 (+1)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Blue sapphire (800 gp). Sard (20 gp). White opal (800 gp). Rock crystal (20 gp). Deep green spinel (160 gp). Zircon (20 gp).


Social Check DCs


Azzakh Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His crest is short and silver. He has gleaming, smiling gold eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. In his 10th year, his parents were killed by a brigands raid, leaving Azzakh alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against brigands; and someone believes him a fraud

Flaws: Fearful. Bonds: Attractive, Rich, Enemies. Occupation: Actor

Voice: Complex vocabulary, royal

Attributes [hide]

Azzakh Daardendrian, Male Dragonborn Adept 5
Medium (6'6") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Investigation +4, Performance +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 70 pp.


Social Check DCs


Senteq Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Senteq Musgraben, Male Gnome Warlock 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)15 (+2) 7 (-2)9 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 40 pp.


Social Check DCs


Tim Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely grey suit with brown socks and a vest with buckled shoes. His hair, while still mostly golden, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Miller, his father struggled to pay the bills. A gifted student he started as a Miller, but he got bored and became a Roofer. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and sabotage a competitor

Ideals: Impeccable, Philantrophist. Bonds: Poor, Job, Family. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Tim Dayton, Male Human Fighter 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)6 (-2) 14 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Nikki Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears white leather gloves, a white jacket, and tight pants. She keeps her golden hair in a pixie cut. She has brown eyes and a white hat with a pastel feather.

Personality: Prone to second guessing herself, she comes off as nervous. She also has developed a complete distrust of the Navigator profession.

History: She was born to loving parents in a slum to the west. She worked as a nervous Miller and found it very stressful. She left for the west, certain she would find work there.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Shy. Bonds: Job, Poor, Immigrant. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Nikki Underfoot, Female Halfling Expert 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Roland Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is typically in his Engraver uniform. He has moderate length blonde hair. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 15 years.

Motivation: To be a Sailor again; and wants to open a new tavern

Ideals: Persistence, Fighting. Flaws: Lazy. Bonds: Job, Poor. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Roland Ashley, Male Human Fighter 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Mamnen Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears skinny pants and wears a green and yellow robe with the hood down. His hair is black and curly. He has a dull look in his silver eyes.

Personality: He can speak with the recently deceased. He is afraid of women and trembles around them

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Gifted. Flaws: Shy. Bonds: Religious, Adventurer, Enemies. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Mamnen Temperance, Male Tiefling Rogue 4
Medium (5'0") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)12 (+1) 7 (-2)18 (+4)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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