Beast Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on her right hand. Her gray fur is long and unkept. Her amber eyes lackadaisically let the world flow into them.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. Some 7 years later her spouse died after the birth of her son. Heartbroken, Beast never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: To reunite with her absent father; and wishes to resurrect an old love
Ideals: Joker. Flaws: Ugly, Forgetful. Bonds: Poor, In love. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 15000 cp.
Kite Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She carries with her a set of glaives, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She wears her white fur down. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Kite enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in a small village she learned the ways of the warrior from her father. Through the years after Kite was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Kite's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she loathes her own lifestyle
Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Mortician
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 5 (-3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 4000 sp. 1 Banded mail. 1 Darkwood Shield.
Rohesia Bradford, Female Human [Permalink]
Personal [hide]
Description: Standing 5'10", this woman wears silk and lounges about seductively. Her auburn hair has been sun bleached extensively. Her amber eyes are passionate and lively.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a bit of a xeno-phobe, disliking non-Humans.
History: She was born at the edge of vast plains. Rohesia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Tabaxi people.
Flaws: Antagonistic, Racist. Bonds: Attractive, Nature, Immigrant. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 3 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 400 gp.
Medrash Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears a simple green robe with black stripes complete with hood. His right hand appears badly burned and disfigured. His white crest is lengthy and is close to two feet long. His gold eyes dart from person to person.
Personality: Medrash hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his dancing dream.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Artistic, Impeccable. Bonds: Religious, Enemies. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 13)
Armor Class 10
Hit Points 86 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Sylvan, Giant
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
Possessions: Amber (50 gp). Hematite (10 gp). Carnelian (60 gp). Jet (50 gp). Fire opal (1400 gp). Amber (50 gp). 1 Minor magic item.
Brakka Hadleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear white tank tops with tan skirt. Her silver hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. A true patriot, Brakka would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She helped her father out around the business and became quite the natural. She has worked as a Soapmaker like her father before her.
Motivation: To be a Slave Trader again; and she has money and likes to spend it
Flaws: Ugly. Bonds: Immigrant, Military, Rich, Job. Occupation: Soapmaker
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 17)
Armor Class 13
Hit Points 157 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 7 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 |
Possessions: 9000 gp. Obsidian (4 gp). Coral (140 gp). Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). Coral (140 gp). Obsidian (4 gp). Moss agate (4 gp). Jasper (30 gp). Black opal (1200 gp). Citrine (30 gp). Chrysoberyl (140 gp). Jet (140 gp). Black pearl (1200 gp). Iolite (30 gp). Star rose quartz (30 gp). White pearl (140 gp). Fiery yellow corundum (1200 gp). Banded agate (4 gp). White pearl (140 gp). Violet garnet (1200 gp). Moonstone (30 gp). Rich purple corundum (1200 gp). Alexandrite (1200 gp). Smoky quartz (30 gp). Black pearl (1200 gp). Fiery yellow corundum (1200 gp). Fire opal (1200 gp). Coral (140 gp). Violet garnet (1200 gp).
Tawna Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She has a large white mantle and cape that has been intricately interwoven into her blue robe. Beneath her clothing is a huge mess of scar tissue. Her black hair is well kept. Her face is scarred and worn.
Personality: Abrasive and pushy, she has a hard time making friends. She is a logical person and will generally grow upset if things defy logic and science.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and she is currently in port desperately looking for someone to get her out
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Slave, Immigrant. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 16)
Armor Class 14
Hit Points 142 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 1100 pp. Iolite (40 gp). Chrysoprase (40 gp). Chalcedony (40 gp). Freshwater pearl (9 gp). Moss agate (9 gp). 1 Medium magic item.
Arara Firahel, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and is generally well dressed albeit a few years behind the times. Her hair is brown and very short. She wears a mask on her face.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Further she is a bit of a stoner and is frequently out of it.
History: She was born to loving parents in a slum to the north. She found a children's book about a Elf Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Performer
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 7 (-2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Nora Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. Her attire stands in sharp contrast to her morningstar, which is beautifully polished and possesses an ornate carving of a cross on it. Her deerstalker hat is riddled with cuts and holes. Her otherwise smooth face is marked with small tiny scars.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She works hard and plays hard.
History: Nora was born in the east. At a young age she loved to build and create. Her father had invested heavily in several trade routes and wanted her to inherit them. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Money/treasure; and she is greedy
Ideals: Persistence. Flaws: Ugly, Shy, Hedonist. Bonds: Rich. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 19 (+4) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 sp. Lapis lazuli (8 gp). Eye agate (8 gp). 3 Antitoxin.
Halimath Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His ears are large.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to loving parents in a slum to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Cynical. Bonds: Poor. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 7000 cp. Zircon (50 gp). Azurite (10 gp). Azurite (10 gp).
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