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NPC Generator

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Advanced [show]


Nim Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear yellow pants and tee shirts. His auburn hair is matted, messy, and big. His eyes are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: He was born in the south, but his parents moved at a very young age to the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Nim Gracey, Male Half-Elf Fighter 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 100 gp. Aquamarine (1500 gp). Sard (80 gp). 1 Minor magic item.


Social Check DCs


Paggen Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky tan painted plate armor. His silver hair has been sun bleached extensively. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and many drow want him driven away

Flaws: Ugly, Fearful, Disease. Bonds: Enemies, Slave. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Paggen Gobblefirn, Male Gnome Rogue 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)14 (+2) 8 (-1)18 (+4)
Skills Performance +6
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 400 gp. White opal (1000 gp). Amber (110 gp). Jet (110 gp). Red-brown spinel (110 gp). 1 Minor magic item.


Social Check DCs


Odo Compton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He is portly but not overly obese. His broad hat is riddled with cuts and holes. His hazel eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Logical. Flaws: Ugly, Selfish, Insane. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Odo Compton, Male Human Warrior 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)17 (+3) 9 (-1)15 (+2)
Skills Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Abyssal, Halfling, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 400 sp.


Social Check DCs


Vadania Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her moppish red hair is in a traditional bowl cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She acts crazy and hedonistic. Vadania enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the north to a Roofer, Vadania learned a great deal about her father's area of expertise. She was an athlete and attended two major summer competitions. She never won. She has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing her hectic life and new Roofer responsibilities is difficult.

Ideals: Entrepeneur, Athletic. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Vadania Sylvaranth, Female Elf Expert 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Gnome, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gilthur Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His long black hair reaches down to his waist. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Addict, Hedonist. Bonds: Rich, Job, Immigrant, Attractive. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Gilthur Thrahak, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Ignan, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Varis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tan shirt with thin blue vertical stripes and tan pants. His hair is long and white with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His eyes are a pleasant amber.

Personality: He dislikes all the random violence that takes place in the south. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Varis grew up listening to his mother's many stories. In his 17th year, his parents were killed by a orcs raid, leaving Varis alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his absent mother; and a need for knowledge about a nearby landmark

Ideals: Pacifist, Opinionated. Bonds: Adventurer, Enemies, Family. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Varis Ariessus, Male Elf Commoner 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)13 (+1) 14 (+2)8 (-1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1 Silk rope. 1 Good lock. 1 Simple lock.


Social Check DCs


Roland Branson, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a robe, a symbol of the four houses of cards around his neck, and a hand crossbow on his belt. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is slicked back into a classic pompadour. His blue eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small plains village. Roland liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Bonds: Slave, Military, Nature. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Roland Branson, Male Human Druid 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Athletics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp. Amethyst (90 gp).


Social Check DCs


Shivering Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. Her fur is greying and her face has many wrinkles. She wears a mask on her face.

Personality: Her tongue was cut out and she uses sign language. She plays an instrument quite well.

History: When she was but 3 years old her parents immigrated from the west. She has had some formal singing training, and achieved minor success. She has set out to sabotage the competition.

Motivation: She feels the way she acts is they only way to get by in the world; and to be a carter again

Ideals: Artistic, Impeccable. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Miller

Voice: French accent

Attributes [hide]

Shivering Shoe, Female Tabaxi Expert 10
Medium (4'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 17 (+3)9 (-1)
Skills Athletics +6, Stealth +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5

Possessions: 1600 gp.


Social Check DCs


Curran Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear red clothing when he does not wear armor. His hair, while still mostly blonde, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and wants to work out more often

Ideals: Joker, Gifted, Athletic. Bonds: Rich, Guardian. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Curran Greenbottle, Male Halfling Cleric 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 12 (+1)10 (+0) 8 (-1)10 (+0)
Skills Animal Handling +2, Stealth +7
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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