Vicky Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a violet tunic with brown highlights, and long black pants that bunch up around her shoes. Her top hat is riddled with cuts and holes. She has blue eyes and a violet hat with a brown feather.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She never wears the same outfit twice, unless she absolutely has to.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Revenge; and she is compelled to act according to her religious beliefs
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Religious, Adventurer, Enemies. Occupation: Seamstress
Voice: Squeaky
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Orla Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She tends to wear a blue poncho over her likewise colored trousers and shirt. She keeps her chestnut hair in a flapper bob. Her hazel eyes lackadaisically let the world flow into them.
Personality: She speaks before she thinks and is too direct. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the south to a Interpreter, Orla learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Doesn't want to be a Interpreter and was forced into it by her family; and to prove her worth to the world
Ideals: Extrovert. Flaws: Impulsive, Antagonistic. Bonds: Job, Family. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 53 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Jasper (60 gp). Blue star sapphire (1300 gp). Golden pearl (160 gp). Amethyst (160 gp). Peridot (60 gp). Violet garnet (1200 gp). Bloodstone (60 gp). Chalcedony (60 gp). Freshwater pearl (16 gp). 1 Minor magic item.
Nuthra Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. She has done her best to style her silver crest to look like a famous performer. She wears an eyepatch.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She then took over the family business and is one of the better Courier for hire.
Motivation: She has money and likes to spend it; and to be a animal trainer again
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Rich. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt.
Shivering Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and blue, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. His lavender fur is slicked back into a classic pompadour. His eyes are a pleasant blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Shivering hails from a village terrorized by goblins. Like his mother and his brother before him, after school he went straight into learning to become a Weaver. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business.
Flaws: Disease. Bonds: Rich, Immigrant, Job, Criminal record, Enemies. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 10000 cp.
Kildrak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long red hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.
History: He was raised in a island tribe. He has chosen to use the inheritance that was left to him frivolously. He struck the Bounty Hunter job and began his own company from there.
Motivation: He is greedy.
Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Job, Nature. Occupation: Bounty Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 20 (+5) | 6 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Fire opal (600 gp). Carnelian (20 gp).
Anverth Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He typically wears blue cloth garments or leather armor, and his gloved hand is found clutching a mace. His long red hair is drawn into a two foot long braid. His eyes are hazel.
Personality: Eccentric and domineering, Anverth will drive conversation. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a son. He has since lost track of the people in his past.
Motivation: Nothing but the best is good enough for him; and find a way to reverse the transformation of his brother
Ideals: Extrovert, Impeccable. Bonds: Family, Military, In love. Occupation: Barber
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Kabbarg Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is singed and shortened. Her green eyes are passionate and lively.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. Her job bores her to no end. She has decided to make it more interesting.
History: Born to a pair of adventurers, Kabbarg grew up listening to her mother's many stories. She found a children's book about a Half-Orc Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record. Occupation: Slave Trader
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Zûmug Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. He wears a top hat to cover his moderate length black hair. His amber eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Zûmug was born in the west. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Persistence. Flaws: Disease, Secretive. Bonds: Rich. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 1200 pp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver comb with moonstones (200 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Embroidered and bejeweled glove (2000 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Embroidered and bejeweled glove (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Brass mug with jade inlays (600 gp). Jeweled gold crown (5000 gp). Fire opal pendant on a fine gold chain (2000 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (200 gp). 1 Medium magic item.
Naeris Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has the majority of his body covered in plate. His hair is blonde, silky, and of moderate length. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a Miner, his mother struggled to pay the bills. Through the years after Naeris was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Naeris's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Poor, Attractive, Religious. Occupation: Painter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Goblin, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Chalcedony (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
