Kody Milton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fancy grey suit. His hair is auburn, silky, and of moderate length. This violet eyed westerner is not easily forgotten.
Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.
History: Born to a Gardener, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He would like to get married and retire; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic, Addict. Bonds: Attractive, Poor, Criminal record, Has a crush. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 5 (-3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Sindri Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He wears just a blue suit. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is kept up in a ponytail inside a broad hat. He wears an eyepatch.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Ideals: Persistence, Entrepeneur. Flaws: Ugly, Forgetful. Bonds: Military. Occupation: Layabout
Voice: Gruff and masculine
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 70 gp. Azurite (10 gp).
Gale Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his right hand. He keeps his red fur in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He dislikes all the random violence that takes place in the south. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: His father raised him in a mountain cabin. Gale liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, In love, Nature. Occupation: Fisher
Voice: Indian accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 13)
Armor Class 13
Hit Points 87 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Celestial, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +8
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Verna Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she typically wears a sleeveless long coat of deep red leather and dull yellow iron scale mail, and is pretty ugly. She keeps her silver hair in a pixie cut. Her face is covered beneath a completely black helmet.
Personality: She is happy with her job as a Navigator. She turns her eye from what people do, preferring to live and let live. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Verna was born in the south. At a young age she loved to build and create. She helped her mother out around the business and became quite the natural. She struck the Navigator job and began her own company from there.
Motivation: An old rival family wants her found; and she loathes her own lifestyle
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 27 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Ignan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ilanis Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern woman dresses like a well dressed Dyer does. Her hair is always cut to a buzz. Her eyes are a pleasant gray.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a bit of a xeno-phobe, disliking non-Elves.
History: Ilanis was born in the north. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Dyer.
Motivation: Expand her business; and further expansion of business
Ideals: Athletic, Disciplined, Persistence. Flaws: Racist. Bonds: Job. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 10000 cp.
Oppah Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has the majority of her body covered in plate. Her red hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mortician arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mortician work with an outfit from a few towns over. Mortician work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has been saving her money to try and buy her brother's freedom.
Motivation: She is unsatisfied with her job.
Bonds: Job, Family, Rich, Immigrant. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 57 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 15 (+2) | 7 (-2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 sp. Chrysoberyl (90 gp). Obsidian (5 gp).
Balifra Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears a brown shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She wears her auburn hair up in a very large beehive style do. Her face is covered beneath a completely black helmet.
Personality: Balifra speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born to a Assassin, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has a crush on the local Assassin; and she wants to get laid
Ideals: Impeccable. Flaws: Disease. Bonds: Poor, Has a crush. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Mara Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She has a missing right arm. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her golden hair is braided into rings. This blue eyed southerner is not easily forgotten.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mara took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's attracted to the PC.
Ideals: Artistic. Flaws: Shy, Secretive. Bonds: Nature. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 39 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 7 (-2) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 4d4-2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. 1 Medium magic item.
Oren Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a kukri. His black hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He would like to get married and retire; and he has a crush on the local jeweler
Flaws: Antagonistic, Fearful, Mundane. Bonds: Nature, Has a crush. Occupation: Priest
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 13 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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