Oskar Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His red hair is thinning but still full. He has several tiny emerald earrings on each ear.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.
History: He was born a particularly ugly child, much to the horror of his parents. His arcane abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world.
Ideals: Gifted, Logical. Flaws: Sensitive, Ugly. Bonds: Rich. Occupation: Cook
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 86 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lidda Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her skin is also unnaturally pale. With bright silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Lidda hails from a village terrorized by giants. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: Wants her loneliness to end; and someone believes her a fraud
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Enemies, Criminal record. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 7)
Armor Class 16
Hit Points 41 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 9 (-1) | 9 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5
Possessions: 70000 cp. Brass mug with jade inlays (600 gp). A delicate silver chain set with a tourmaline (30 gp). 1 Minor magic item.
Marigold Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman is dressed in an above average manner and is in decent physical shape. Her chestnut hair has been sun bleached extensively. Her eyes are green.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Marigold was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She has achieved small success as a Scribe.
Motivation: Many goblins want her driven away; and sabotage a competitor
Ideals: Optimist, Philantrophist. Bonds: Attractive, Job, Enemies. Occupation: Scribe
Voice: Speaks with a cold
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 15)
Armor Class 13
Hit Points 73 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 18
Languages Common, Halfling, Abyssal, Elven, Infernal
Attacks Melee +1 / 4d8-4, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Jasper (80 gp). Smoky quartz (80 gp). Banded agate (6 gp). Black pearl (1100 gp). Fire opal (600 gp). Amethyst (130 gp). Sard (80 gp). Bloodstone (80 gp). Eye agate (6 gp). Emerald (600 gp). Silver pearl (130 gp). Blue star sapphire (600 gp). Eye agate (6 gp). Violet garnet (1100 gp). Chrysoprase (80 gp). Blue quartz (6 gp). Black pearl (1100 gp). Moonstone (80 gp). Banded agate (6 gp).
Senteq Beren, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is generally well dressed albeit a few years behind the times. His blonde hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can't help but pocket interesting objects he comes across
History: Senteq was raised in a hard working conservative environment. Senteq was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Senteq decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Brewer like his father before him.
Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 21 (+5) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Seddit Twist, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears black painted combat armor at almost all times. She has purple hair. She wears round tiny glasses practically rammed into her face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Seddit was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Seddit's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Seddit and her spouse have recently divorced.
Motivation: To share knowledge with the world; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Logical. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Sylvan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +6
Possessions: Just what you see.
Ovina Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Beneath her clothing is a huge mess of scar tissue. Her long chestnut hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are blue.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She uses divination through singing.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Meet up once more with her childhood friend; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Rich, Slave, Adventurer. Occupation: Spy
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 68 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 900 gp.
Five Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His cinnamon fur, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.
History: Five hails from a village terrorized by orcs. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his daughter; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Adventurer, Family. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 21 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 40 pp. Azurite (10 gp). Silver pearl (90 gp). Lapis lazuli (10 gp). Chalcedony (80 gp). Peridot (80 gp).
Uraim Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple grey robe with brown stripes complete with hood, and is pretty ugly. His silver hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.
Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised by priests from a young age. Uraim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Mortician.
Motivation: Expand his business; and further expansion of business
Flaws: Ugly. Bonds: Job, Adventurer, Religious, Mentor. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 sp.
Ûkshak Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His skin is also unnaturally pale. His hair is white and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Bowyer
Voice: Spits and sputters
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 56 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Terran, Celestial
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +6
Possessions: 600 gp. Fiery yellow corundum (1000 gp). Pink pearl (120 gp). Blue sapphire (1000 gp). Alexandrite (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
