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NPC Generator

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Advanced [show]


Kathra Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'11" southern woman, she dresses well, typically a more casual-formal manner. Her hair is chestnut and curly. Her gray eyes dart from person to person to random spaces in the air.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the south her family was never financially stable. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Attractive, Slave, Poor, Adventurer. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Kathra Goblinbane, Female Dwarf Druid 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 5000 cp.


Social Check DCs


Richard Allerton, Male Human [Permalink]

Personal [hide]

Description: This western man prefers to wear brown pants and tee shirts. His clothes are grease stained in places. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Criminal record. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Richard Allerton, Male Human Warrior 10
Medium (5'2") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 65 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)10 (+0) 14 (+2)8 (-1)
Skills Athletics +7, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6

Possessions: Moonstone (40 gp). Deep blue spinel (200 gp). Azurite (13 gp). Tiger eye turquoise (13 gp). Bloodstone (40 gp).


Social Check DCs


Diggory Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy violet suit. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are amber and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north, but his parents moved at a very young age to the east. There was a wharf not far from home where he often wandered off to fish. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and wishes to resurrect an old love

Bonds: Attractive, Adventurer, Immigrant, Nature, In love. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Firahel, Male Half-Elf Sorcerer 13
Medium (5'6") Half-Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 65 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Insight +5, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 gp. Embroidered and bejeweled glove (4000 gp). Brass mug with jade inlays (600 gp). Gold music box (4000 gp). Cloth of gold vestments (80 gp). Embroidered and bejeweled glove (4000 gp). Gold dragon comb with red garnet eye (1300 gp). Gold and ruby ring (2000 gp). Jeweled anklet (4000 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Gold and topaz bottle stopper cork (1300 gp).


Social Check DCs


Kite Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. His beige fur is thinning but still full. He has copper eyes and a brown hat with a grey feather.

Personality: Kite is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Kite was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kite's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Extrovert, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Kite Buttons, Male Tabaxi Commoner 10
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 0 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 5 (-3)13 (+1) 15 (+2)16 (+3)
Skills Deception +7, Nature +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 70 pp. Carnelian (80 gp). Star rose quartz (80 gp). Banded agate (14 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Calcitro Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. This violet eyed easterner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Engraver, his mother struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Shy, Addict. Bonds: Attractive, Poor. Occupation: Detective

Voice: Sleepy voice

Attributes [hide]

Calcitro Appleblossom, Male Halfling Druid 4
Small (3'4") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 1 Minor magic item.


Social Check DCs


Sapply Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with wide-brimmed hat. His chestnut hair is unkempt and raggedy. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.

History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Disease, Addict. Bonds: Poor. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Sapply Raulnor, Male Gnome Warrior 11
Small (3'4") Gnome, Lawful Evil (CR 11)
Armor Class 11
Hit Points 98 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)15 (+2) 5 (-3)8 (-1)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Auran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Herleva Spalding, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a brown cloak and cross-gartered black stockings. Her hair is long and white with streaks of black, and is pulled back with small brown clips. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She moved from fad to fad and when she turned 15 she discovered writing. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To end her boredom; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Herleva Spalding, Female Human Sorcerer 6
Medium (5'6") Human, Neutral Evil (CR 6)
Armor Class 14
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)19 (+4) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 600 gp.


Social Check DCs


Beast Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a rose on it. Her fur, while still mostly beige, has prominent grey streaks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Beast wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born to a criminal king-pin and mafia family Beast was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Beast decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She has money and likes to spend it; and she feels that her past leaves her morally obligated to help

Ideals: Disciplined, Extrovert. Bonds: Criminal record, In love, Rich. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Beast Mirror, Female Tabaxi Druid 7
Medium (5'5") Tabaxi, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Athletics +5, Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 900 gp. Golden yellow topaz (1200 gp). Violet garnet (1200 gp). White opal (800 gp).


Social Check DCs


Murgen Bentham, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is renowned for her bright black dresses and hats. Her black hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Murgen grew up listening to her father's many stories. While studying, she fell in love. They married and had a son. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of her sister; and wishes to resurrect an old love

Ideals: Joker. Flaws: Selfish. Bonds: Adventurer, In love, Family. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Murgen Bentham, Female Half-Orc Druid 3
Medium (4'11") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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