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NPC Generator

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Advanced [show]


Two Llamas Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she likes to wear pastel tank tops with white skirt. Her gray fur is lengthy. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, she is a well trained Courier. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Two Llamas lived on a farm with her mother, near the main road leading to a nearby town. In her 13th year, her parents were killed by a goblins raid, leaving Two Llamas alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.

Motivation: A deep hatred of goblins.

Flaws: Ugly. Bonds: Poor, Job, Family, Enemies. Occupation: Courier

Voice: Whispers

Attributes [hide]

Two Llamas Buttons, Female Tabaxi Wizard 2
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 pp.


Social Check DCs


Gerald Rayden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is still thick. His brown unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Opinionated. Flaws: Disease, Fearful, Antagonistic. Bonds: Rich. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Rayden, Male Human Commoner 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 8 (-1)9 (-1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 60 gp.


Social Check DCs


Ghaliver Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large red mantle and cape that has been intricately interwoven into his tan robe. His hair, while still mostly red, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Ghaliver Stoutman, Male Halfling Cleric 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)5 (-3) 15 (+2)8 (-1)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1300 sp. Coral (40 gp). Silver pearl (40 gp).


Social Check DCs


Semyaza Caution, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her purple hair is drawn into a tight pony tail with a cross scrunchie. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Semyaza Caution, Female Tiefling Warrior 4
Medium (5'4") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Meriele Woodhouse, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many grey ritualistic tattoos. She wears professional attire. She has white hair. She wears crescent spectacles with a black brim.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful necromancer made her what she is. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Layabout, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Soapmaker responsibilities is difficult; and sabotage a competitor

Ideals: Optimist. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Meriele Woodhouse, Female Half-Elf Expert 4
Medium (4'8") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 11 (+0)7 (-2)
Skills Deception +0, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Eye agate (6 gp). Azurite (6 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Zykroff Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a weathered and beat up set of banded mail beneath an oversized green coat. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She sports a flattop crest cut. Her face is scarred and worn.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She invites people to come help in her community garden.

History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She now spends her time doing works of charity.

Motivation: Money/treasure; and wants to work out more often

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Zykroff Ebynichtomonis, Female Dragonborn Aristocrat 4
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)8 (-1) 13 (+1)17 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 100 gp. Black pearl (1200 gp). Azurite (6 gp). Citrine (30 gp). 1 Minor magic item.


Social Check DCs


Bethrynna Smith, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair is knotted and matted. Her gray eyes dart from person to person to random spaces in the air.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Energy wise she seems alert and responsive.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an athlete and attended two major summer competitions. She never won. She now mingles about in high society.

Motivation: She's looking for her big break.

Ideals: Athletic, Professionalism. Bonds: Adventurer, Rich. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Bethrynna Smith, Female Half-Elf Expert 2
Medium (4'7") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 500 sp.


Social Check DCs


Murook Kinsley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black hair is lengthy and is close to two feet long. Her gray eyes are passionate and lively.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a great chef.

History: Gifted from a young age, Murook studied abroad. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Poor, Family. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Murook Kinsley, Female Half-Orc Warrior 6
Medium (5'6") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 17 (+3)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Abyssal, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Raymond England, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He has moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Rich, Immigrant, Criminal record. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Raymond England, Male Human Bard 2
Medium (5'2") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: Rock crystal (20 gp). Jade (80 gp). Jet (80 gp).


Social Check DCs

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