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NPC Generator

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Advanced [show]


Ilde Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her auburn hair is smooth and relatively long. She is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She would rather hide behind her crafts than deal with other people.

History: The child of a Barrister, who enjoyed hunting, Ilde was taken on many hunting expeditions. Ilde liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's since become an addict/alcoholic.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Disciplined, Artistic. Flaws: Shy, Addict. Bonds: Attractive, Nature. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

Ilde Deepdelver, Female Dwarf Paladin 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 11 (+0)8 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 110 gp. 2 Alchemist’s fire.


Social Check DCs


Emma Alton, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'1" and wears a grey top hat and grey clothes. Her right hand appears badly burned and disfigured. Her hair is always cut to a buzz. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. As long as the job gets done she does not care how it got done.

History: She was born several months after her mother was called into army service. Her family was turned out during the war. She and her family wandered west to less war torn lands. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's looking for her big break; and she wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Ugly, Shy, PTSD. Bonds: Military. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Emma Alton, Female Human Cleric 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 700 sp.


Social Check DCs


Menny Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She has wavy golden hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Menny was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Menny grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Menny. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home; and seeks redemption

Flaws: Insane. Bonds: Attractive, Poor, Guardian, Criminal record. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Menny Oomtrowl, Female Gnome Druid 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp. Gold dragon comb with red garnet eye (1100 gp). Solid gold idol (200 gp). 1 Minor magic item.


Social Check DCs


Zepar Calm, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His black hair is thinning but still full. His eyes are silver.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is obsessed with finding treasure.

History: Born in the west his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.

Motivation: To be a Interpreter again; and he has passion for adventuring and risk

Ideals: Justice. Flaws: PTSD. Bonds: Adventurer, Poor, Job. Occupation: Spy

Voice: American accent

Attributes [hide]

Zepar Calm, Male Tiefling Wizard 8
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 41 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Athletics +6, Deception +5
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Giant
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Zed Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. He wears his silver hair down. His thin eyebrows rest above his beady amber eyes.

Personality: Aggressive, abrasive, and angry, Zed embodies much of what other species detest in the Half-Orcs. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Zed Springfield, Male Half-Orc Commoner 7
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Don Beitz, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His brown hair is thinning but still full. He has blue eyes and a grey hat with a black feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.

History: He was born in the east, but his parents moved at a very young age to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Slave, Immigrant. Occupation: Baker

Voice: German accent

Attributes [hide]

Don Beitz, Male Human Cleric 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 8 (-1)16 (+3)
Skills Deception +5, Perception +1
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Citrine (60 gp).


Social Check DCs


Crampernap Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. His moppish red hair is in a traditional bowl cut. His eyes are brown and beady.

Personality: He will rave to anyone who will listen. When he's not drinking or sleeping the drinks off, he's doing music.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Rich, Job. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Crampernap Munggen, Male Gnome Paladin 5
Small (3'4") Gnome, True Neutral (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)7 (-2) 15 (+2)14 (+2)
Skills Religion +1, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Jocelyn Asheton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a hunchback. He has dyed his greying black hair a little too much giving a sharp black color. His violet eyes are slightly larger than normal.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Stableman, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered north to less war torn lands. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Criminal record, Nature. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Jocelyn Asheton, Male Human Commoner 11
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)6 (-2) 15 (+2)10 (+0)
Skills Insight +6, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Gold music box (3000 gp). 1 Minor magic item.


Social Check DCs


Synthrin Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she typically wears green cloth garments or leather armor. Her brass crest has been sun bleached extensively. Her face is covered beneath a completely black helmet.

Personality: Cocky and sure of herself, she believes she is the best Painter born in the past three hundred years. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a poor family in the city she treasured whatever gifts she got. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Painter work with an outfit from a few towns over. Painter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Painter soon after.

Motivation: Expand her business; and sabotage a competitor

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Painter

Voice: American accent

Attributes [hide]

Synthrin Vangdondalor, Female Dragonborn Barbarian 14
Medium (6'2") Dragonborn, Neutral Good (CR 14)
Armor Class 11
Hit Points 101 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)16 (+3) 15 (+2)16 (+3)
Skills Insight +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Draconic
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 1100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Jeweled gold crown (7000 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). 1 Medium magic item.


Social Check DCs

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